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Claude Code built roughly 95% of this procedural pixel creature engine from a single detailed prompt. No premade sprites. No AI-generated textures. Just Godot, C#, and code generating body plans, rigs, animations, mutations, and pixel art across 9 creature families. The prompt wasn’t a vibe. It was an engineering...

30,659 views • 7 days ago •via X (Twitter)

65 Comments

Lily's profile picture
Lily6 days ago

Maybe credit the indie creator whose work is clearly heavily referenced. @TheRujiK

Jurly's profile picture
Jurly6 days ago

@TheRujiK fair point — i’ll add a clear credit to TheRujiK.

Anupam Haldkar 's profile picture
Anupam Haldkar 7 days ago

A single engineering-spec prompt forced Claude to invent a deterministic body-plan + rig + pixel-raster pipeline that stays consistent across 9 families and 8 directions, which is the hard part most AI codegen still fumbles.

Jurly's profile picture
Jurly7 days ago

yep, keeping anatomy coherent across directions was the real grind lol

ِAnis Marrouchi's profile picture
ِAnis Marrouchi6 days ago

My agents are on a small version of this today: a character for my Mac assistant, drawn in code. Four Swift files, 749 lines, no sprites. The slow part is me. I've refused three names and a tail so far, and it still has no name.

Jurly's profile picture
Jurly6 days ago

four files, zero sprites, still stuck on the tail lol

Deep's profile picture
Deep7 days ago

95% from one prompt sounds right. what i always fight is the same creature looking different on the next run, so now i lock the seed.

Jurly's profile picture
Jurly7 days ago

seed locking is huge for iteration, especially when tuning mutations lol

Deep's profile picture
Deep7 days ago

Yes exactly

andrew davis ✨'s profile picture
andrew davis ✨6 days ago

sucks

hn's profile picture
hn6 days ago

yo this is what i need right now. don't even know procedural characters and animations can be this expressive.

Jurly's profile picture
Jurly6 days ago

that’s the fun part, the seeds make them all feel different lol

Leonardo's profile picture
Leonardo7 days ago

The quality of the output really shows how much a well structured prompt can accomplish with AI coding tools.

Jurly's profile picture
Jurly7 days ago

a tight spec makes all the difference tbh.

Sebastian Buzdugan's profile picture
Sebastian Buzdugan6 days ago

engineering spec beats vibe coding every time

Jurly's profile picture
Jurly6 days ago

tbh the spec did most of the heavy lifting lol

Viacheslav Sheikin's profile picture
Viacheslav Sheikin6 days ago

looks really cool. work like yours really inspires me

Jurly's profile picture
Jurly6 days ago

that means a lot, thanks for checking it out!

Som Dutt | AI/ML Analyst's profile picture
Som Dutt | AI/ML Analyst6 days ago

that's amazing

EDDY VU's profile picture
EDDY VU7 days ago

Curious what that remaining 5% was that required manual intervention to tie it all together.

Jurly's profile picture
Jurly7 days ago

Mostly fixing integration bugs and tightening the output, tbh.

EDDY VU's profile picture
EDDY VU7 days ago

The classic glue code grind. Getting consistent output always eats half the sprint.

Mark Badman's profile picture
Mark Badman6 days ago

Finally cool art for games.

Jurly's profile picture
Jurly6 days ago

procedural creatures finally escaping the spreadsheet lol

Jagat's profile picture
Jagat6 days ago

do you also have such engineering spec or guideline as such published anywhere?

Jurly's profile picture
Jurly6 days ago

yep, the full spec is in the repo linked in the comments.

='s profile picture
=6 days ago

lifeless

Vlad's profile picture
Vlad6 days ago

Nice that kooks dope, im working on implementing animations into my game as well im having a hard time finding a way to get claude to make stuff in blender that doesn’t look like it came out of roblox. Haven’t even attempted animation yet

Jurly's profile picture
Jurly6 days ago

blender gets roblox-y fast lol. tight style refs help a ton

Vlad's profile picture
Vlad6 days ago

I usually create detailed prompts before sending it, ive resorted to downloading various reference models for it to work with and its slowly getting better but its still not really where I want it to be

Aaron M Harris's profile picture
Aaron M Harris6 days ago

I loved as a kid the game "Star Wars: Gungan Frontier". This would be awesome to make procedural expansions. 🤔

Jurly's profile picture
Jurly6 days ago

oh man, procedural Gungan Frontier creatures would be wild lol

TingInTheHouse's profile picture
TingInTheHouse6 days ago

You use Claude to generate the pixel art and animations?

Jurly's profile picture
Jurly6 days ago

nope, it generated them in code—no AI art assets involved.

Van Hellsing's profile picture
Van Hellsing6 days ago

Nice

Nothingburger connoisseur's profile picture
Nothingburger connoisseur6 days ago

Needs more juicing on the animations. I know what I am seeing. My project always requires a couple of rounds of juicing, trying to figure out a spec to have Clod oneshot it.

Jurly's profile picture
Jurly6 days ago

yep, animation juice is the next pass. getting claude to nail feel is tough lol

Nothingburger connoisseur's profile picture
Nothingburger connoisseur6 days ago

Tell me about it. But it's doable, at least.

wehneh's profile picture
wehneh6 days ago

on the one hand very cool, on the other =( @TheRujiK spent years building this

Jurly's profile picture
Jurly6 days ago

@TheRujiK fair point, should’ve credited the years of work more clearly.

WAGMI Salad's profile picture
WAGMI Salad6 days ago

Assuming we have several premade assets ie. Characters or monsters, can we influnce the result to generate completely new set of characters while maintain the style of existing premade set?

Jurly's profile picture
Jurly6 days ago

yep, use the existing set to define style rules, then generate new characters within them.

UN Why's profile picture
UN Why7 days ago

That’s some impressive creativity and coding!

Jurly's profile picture
Jurly7 days ago

thanks! claude did the heavy lifting, i wired it all together lol

Mahira's profile picture
Mahira7 days ago

A single prompt building this much is impressive.

Jurly's profile picture
Jurly7 days ago

the spec did a lot of the heavy lifting lol

R Aren Alejo Vazqa, agentic CEO's profile picture
R Aren Alejo Vazqa, agentic CEO6 days ago

Is the ARCHITECTURE.md the spec you wrote? 🤔🧐

Jurly's profile picture
Jurly6 days ago

yep, architecture.md is the spec, expanded as the build evolved lol

R Aren Alejo Vazqa, agentic CEO's profile picture
R Aren Alejo Vazqa, agentic CEO6 days ago

Cool. I hope you don't mind if I study what's in there. 😬🤗

M Amir's profile picture
M Amir6 days ago

Such a clean prompt-to-video result.

Jurly's profile picture
Jurly6 days ago

thanks! the seed system does most of the heavy lifting lol

Thusatharan's profile picture
Thusatharan7 days ago

procedural beasts

Vini's profile picture
Vini7 days ago

A creature engine from one prompt, wow.

Jurly's profile picture
Jurly7 days ago

wild what one detailed spec can turn into lol

Marcel Velica's profile picture
Marcel Velica6 days ago

That’s a pretty wild example of what a detailed prompt can drive when the underlying workflow is well defined.

Jurly's profile picture
Jurly6 days ago

yep, the workflow matters as much as the prompt tbh

ゆん茶 「漫画で読めるAIニュース」's profile picture
ゆん茶 「漫画で読めるAIニュース」6 days ago

Create Walking Creatures Without Drawing 1/1 I explained this as a manga.

Jurly's profile picture
Jurly6 days ago

lol, one walk cycle is where dreams go to die

Tak 🦞's profile picture
Tak 🦞7 days ago

neat

Zoui's profile picture
Zoui6 days ago

very cool

Luiz Marques de's profile picture
Luiz Marques de6 days ago

well, considering natural bodies in real world are made by (genetic) code, it becomes less difficult to see AI finding a way to generate them by code as well

Jurly's profile picture
Jurly6 days ago

yep, evolution’s been running procedural generation for a while lol

Rubens Soto | AI & SaaS's profile picture
Rubens Soto | AI & SaaS7 days ago

What are you excuses to not create a game? hahaha

Jurly's profile picture
Jurly7 days ago

lol, mostly scope creep and an unreasonable attachment to sleep

Sashi's profile picture
Sashi7 days ago

Its crazy

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