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Opus 5.5 built this HD-2D game without using a single imported art asset The visual direction is heavily inspired by Octopath Traveler: pixel-art characters inside a 3D world with tilt-shift blur, bloom and dynamic lighting. But the interesting part is how it was made. Everything visual was created with...

115,854 views • 1 day ago •via X (Twitter)

32 Comments

mox 🐀's profile picture
mox 🐀1 day ago

Source:

Rafsby | a KID called BEAST's profile picture
Rafsby | a KID called BEAST1 day ago

Bro you are seriously a clown posting others stuff without any credit or reference to the creators. 🤡

Hakimi Eiqbal's profile picture
Hakimi Eiqbal1 day ago

want to build your own game with Opus 5.5? try QuadcodeAI, where you can access top models for coding, reasoning, images and video in one place DM me "HAKIMI1000" to get 1000 free credits and start building

Biskey (Game Dev + Product)'s profile picture
Biskey (Game Dev + Product)1 day ago

Did you recently share this on Reddit? I think I saw it there first. This looks great, but I do have concerns about Claude generating the same look across multiple games that target Octopath visuals.

p 🦊's profile picture
p 🦊1 day ago

A while ago, I wrote a sound system that AI can use. It's for rust, so not sure if you're interested in that. I currently use it for all my games. It's not great yet, but if you use pixel style anyway, it might be fitting.

Woland's profile picture
Woland1 day ago

Opus cannot generate normal 2D images. Can you show the video with any simple promt of 2D art generation?

⭕ AI & Design (Marco)'s profile picture
⭕ AI & Design (Marco)1 day ago

Share the source?

Remi Sebastian Kits's profile picture
Remi Sebastian Kits1 day ago

"heavily inspired". Could've just said copied.

foundplay.io's profile picture
foundplay.io1 day ago

zero imported art and it still beats every stick figure i've ever drawn

daemon 2.0's profile picture
daemon 2.01 day ago

Remove this now! you stole this from me! I posted this on Bluesky last week!

Luka 💎's profile picture
Luka 💎1 day ago

AI grifters gonna grift. Source:

Manuela Berger's profile picture
Manuela Berger1 day ago

I made a clicker game with Claude, check it ou pls

Pixlosopher 🔺🔸🔳's profile picture
Pixlosopher 🔺🔸🔳1 day ago

Problem will be distribution once again. We really need a steam for AI generated games, for people that doesn’t give a damn about purist artistic notions from the last century and want to have fun on user-created games.

VZ4E's profile picture
VZ4E1 day ago

zero assets is crazy

carlos villalpando's profile picture
carlos villalpando1 day ago

Jajajaja fuertemente inspirado, estoy volviendo a jugar el de celular. Van a mentir 100000000veces para decir que crea algo sola, en lugar de reconocer que copia burdamente la IA.

🔥 Zaxik 🔥's profile picture
🔥 Zaxik 🔥1 day ago

This is how I've been making my game for months now. Everything generated deterministically via code. Including music, using csound and a free soundfont. Code generated sound effects suck though, so I'm mixing royalty-free sound effects to replace them - still deterministic tho.

Richie's profile picture
Richie1 day ago

I thought this tweet was bullshit but I got a similar result with my game. Holy shit.

Mark Johns / Doomlaser's profile picture
Mark Johns / Doomlaser1 day ago

But it's fundamentally the template of something already made and adds nothing new or interesting?

Maximilienaire's profile picture
Maximilienaire1 day ago

Woah!🤯

KR's profile picture
KR1 day ago

It actually didn't

Aron Gustafson's profile picture
Aron Gustafson1 day ago

What engine is the game running?

Richie's profile picture
Richie1 day ago

The word you’re looking for is “procedural.” Doing very similar things with Opus and my game. The tricky thing is that purely a procedural setup will bloat your code/context/limit usage over time, so you may want to eventually commit things to fixed assets. Depends on how big it gets.

ジョニーズエンターテイメント's profile picture
ジョニーズエンターテイメント1 day ago

いいね👍作りたくなっちゃったよ

KineticKeeper's profile picture
KineticKeeper1 day ago

really?

fallstargames's profile picture
fallstargames1 day ago

Have you tried asking opus to make midi audio using FluidSynth?

InoOnI's profile picture
InoOnI1 day ago

"Aucun atout artistique externe n'a été importé." la totalité à été volé mdr

EnzoXbt's profile picture
EnzoXbt1 day ago

no imported assets and the whole visual world generated in code… opus is basically becoming its own game studio

Raphaël Rouckout's profile picture
Raphaël Rouckout1 day ago

Feels like this game

Solecito's profile picture
Solecito1 day ago

Yep... and there goes a thousand more layoffs on game studios.

ص's profile picture
ص1 day ago

Fake

TrainerMeetupNYC's profile picture
TrainerMeetupNYC1 day ago

Looks beautiful

Vibers's profile picture
Vibers1 day ago

The growth in innovation that has been possible since Opus 5.5 is absolutely insane to see. There has been a visible amount of progress with this model compared to the last.

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