Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Opus 5.5 built this HD-2D game without using a single imported art asset The visual direction is heavily inspired by Octopath Traveler: pixel-art characters inside a 3D world with tilt-shift blur, bloom and dynamic lighting. But the interesting part is how it was made. Everything visual was created with...

113,419 görüntüleme • 1 gün önce •via X (Twitter)

32 Yorum

mox 🐀 profil fotoğrafı
mox 🐀1 gün önce

Source:

Rafsby | a KID called BEAST profil fotoğrafı
Rafsby | a KID called BEAST1 gün önce

Bro you are seriously a clown posting others stuff without any credit or reference to the creators. 🤡

Hakimi Eiqbal profil fotoğrafı
Hakimi Eiqbal1 gün önce

want to build your own game with Opus 5.5? try QuadcodeAI, where you can access top models for coding, reasoning, images and video in one place DM me "HAKIMI1000" to get 1000 free credits and start building

Biskey (Game Dev + Product) profil fotoğrafı
Biskey (Game Dev + Product)1 gün önce

Did you recently share this on Reddit? I think I saw it there first. This looks great, but I do have concerns about Claude generating the same look across multiple games that target Octopath visuals.

p 🦊 profil fotoğrafı
p 🦊1 gün önce

A while ago, I wrote a sound system that AI can use. It's for rust, so not sure if you're interested in that. I currently use it for all my games. It's not great yet, but if you use pixel style anyway, it might be fitting.

Woland profil fotoğrafı
Woland1 gün önce

Opus cannot generate normal 2D images. Can you show the video with any simple promt of 2D art generation?

⭕ AI & Design (Marco) profil fotoğrafı
⭕ AI & Design (Marco)1 gün önce

Share the source?

Remi Sebastian Kits profil fotoğrafı
Remi Sebastian Kits1 gün önce

"heavily inspired". Could've just said copied.

foundplay.io profil fotoğrafı
foundplay.io1 gün önce

zero imported art and it still beats every stick figure i've ever drawn

daemon 2.0 profil fotoğrafı
daemon 2.01 gün önce

Remove this now! you stole this from me! I posted this on Bluesky last week!

Luka 💎 profil fotoğrafı
Luka 💎1 gün önce

AI grifters gonna grift. Source:

Manuela Berger profil fotoğrafı
Manuela Berger1 gün önce

I made a clicker game with Claude, check it ou pls

Pixlosopher 🔺🔸🔳 profil fotoğrafı
Pixlosopher 🔺🔸🔳1 gün önce

Problem will be distribution once again. We really need a steam for AI generated games, for people that doesn’t give a damn about purist artistic notions from the last century and want to have fun on user-created games.

VZ4E profil fotoğrafı
VZ4E1 gün önce

zero assets is crazy

carlos villalpando profil fotoğrafı
carlos villalpando1 gün önce

Jajajaja fuertemente inspirado, estoy volviendo a jugar el de celular. Van a mentir 100000000veces para decir que crea algo sola, en lugar de reconocer que copia burdamente la IA.

🔥 Zaxik 🔥 profil fotoğrafı
🔥 Zaxik 🔥1 gün önce

This is how I've been making my game for months now. Everything generated deterministically via code. Including music, using csound and a free soundfont. Code generated sound effects suck though, so I'm mixing royalty-free sound effects to replace them - still deterministic tho.

Richie profil fotoğrafı
Richie1 gün önce

I thought this tweet was bullshit but I got a similar result with my game. Holy shit.

Mark Johns / Doomlaser profil fotoğrafı
Mark Johns / Doomlaser1 gün önce

But it's fundamentally the template of something already made and adds nothing new or interesting?

Maximilienaire profil fotoğrafı
Maximilienaire1 gün önce

Woah!🤯

KR profil fotoğrafı
KR1 gün önce

It actually didn't

Aron Gustafson profil fotoğrafı
Aron Gustafson1 gün önce

What engine is the game running?

Richie profil fotoğrafı
Richie1 gün önce

The word you’re looking for is “procedural.” Doing very similar things with Opus and my game. The tricky thing is that purely a procedural setup will bloat your code/context/limit usage over time, so you may want to eventually commit things to fixed assets. Depends on how big it gets.

ジョニーズエンターテイメント profil fotoğrafı
ジョニーズエンターテイメント1 gün önce

いいね👍作りたくなっちゃったよ

KineticKeeper profil fotoğrafı
KineticKeeper1 gün önce

really?

fallstargames profil fotoğrafı
fallstargames1 gün önce

Have you tried asking opus to make midi audio using FluidSynth?

InoOnI profil fotoğrafı
InoOnI1 gün önce

"Aucun atout artistique externe n'a été importé." la totalité à été volé mdr

EnzoXbt profil fotoğrafı
EnzoXbt1 gün önce

no imported assets and the whole visual world generated in code… opus is basically becoming its own game studio

Raphaël Rouckout profil fotoğrafı
Raphaël Rouckout1 gün önce

Feels like this game

Solecito profil fotoğrafı
Solecito1 gün önce

Yep... and there goes a thousand more layoffs on game studios.

ص profil fotoğrafı
ص1 gün önce

Fake

TrainerMeetupNYC profil fotoğrafı
TrainerMeetupNYC1 gün önce

Looks beautiful

Vibers profil fotoğrafı
Vibers1 gün önce

The growth in innovation that has been possible since Opus 5.5 is absolutely insane to see. There has been a visible amount of progress with this model compared to the last.

Benzer Videolar