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Opus 5.5 built this HD-2D game without using a single imported art asset The visual direction is heavily inspired by Octopath Traveler: pixel-art characters inside a 3D world with tilt-shift blur, bloom and dynamic lighting. But the interesting part is how it was made. Everything visual was created with...

113,419 次观看 • 1 天前 •via X (Twitter)

32 条评论

mox 🐀 的头像
mox 🐀1 天前

Source:

Rafsby | a KID called BEAST 的头像
Rafsby | a KID called BEAST1 天前

Bro you are seriously a clown posting others stuff without any credit or reference to the creators. 🤡

Hakimi Eiqbal 的头像
Hakimi Eiqbal1 天前

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Biskey (Game Dev + Product) 的头像
Biskey (Game Dev + Product)1 天前

Did you recently share this on Reddit? I think I saw it there first. This looks great, but I do have concerns about Claude generating the same look across multiple games that target Octopath visuals.

p 🦊 的头像
p 🦊1 天前

A while ago, I wrote a sound system that AI can use. It's for rust, so not sure if you're interested in that. I currently use it for all my games. It's not great yet, but if you use pixel style anyway, it might be fitting.

Woland 的头像
Woland1 天前

Opus cannot generate normal 2D images. Can you show the video with any simple promt of 2D art generation?

⭕ AI & Design (Marco) 的头像
⭕ AI & Design (Marco)1 天前

Share the source?

Remi Sebastian Kits 的头像
Remi Sebastian Kits1 天前

"heavily inspired". Could've just said copied.

foundplay.io 的头像
foundplay.io1 天前

zero imported art and it still beats every stick figure i've ever drawn

daemon 2.0 的头像
daemon 2.01 天前

Remove this now! you stole this from me! I posted this on Bluesky last week!

Luka 💎 的头像
Luka 💎1 天前

AI grifters gonna grift. Source:

Manuela Berger 的头像
Manuela Berger1 天前

I made a clicker game with Claude, check it ou pls

Pixlosopher 🔺🔸🔳 的头像
Pixlosopher 🔺🔸🔳1 天前

Problem will be distribution once again. We really need a steam for AI generated games, for people that doesn’t give a damn about purist artistic notions from the last century and want to have fun on user-created games.

VZ4E 的头像
VZ4E1 天前

zero assets is crazy

carlos villalpando 的头像
carlos villalpando1 天前

Jajajaja fuertemente inspirado, estoy volviendo a jugar el de celular. Van a mentir 100000000veces para decir que crea algo sola, en lugar de reconocer que copia burdamente la IA.

🔥 Zaxik 🔥 的头像
🔥 Zaxik 🔥1 天前

This is how I've been making my game for months now. Everything generated deterministically via code. Including music, using csound and a free soundfont. Code generated sound effects suck though, so I'm mixing royalty-free sound effects to replace them - still deterministic tho.

Richie 的头像
Richie1 天前

I thought this tweet was bullshit but I got a similar result with my game. Holy shit.

Mark Johns / Doomlaser 的头像
Mark Johns / Doomlaser1 天前

But it's fundamentally the template of something already made and adds nothing new or interesting?

Maximilienaire 的头像
Maximilienaire1 天前

Woah!🤯

KR 的头像
KR1 天前

It actually didn't

Aron Gustafson 的头像
Aron Gustafson1 天前

What engine is the game running?

Richie 的头像
Richie1 天前

The word you’re looking for is “procedural.” Doing very similar things with Opus and my game. The tricky thing is that purely a procedural setup will bloat your code/context/limit usage over time, so you may want to eventually commit things to fixed assets. Depends on how big it gets.

ジョニーズエンターテイメント 的头像
ジョニーズエンターテイメント1 天前

いいね👍作りたくなっちゃったよ

KineticKeeper 的头像
KineticKeeper1 天前

really?

fallstargames 的头像
fallstargames1 天前

Have you tried asking opus to make midi audio using FluidSynth?

InoOnI 的头像
InoOnI1 天前

"Aucun atout artistique externe n'a été importé." la totalité à été volé mdr

EnzoXbt 的头像
EnzoXbt1 天前

no imported assets and the whole visual world generated in code… opus is basically becoming its own game studio

Raphaël Rouckout 的头像
Raphaël Rouckout1 天前

Feels like this game

Solecito 的头像
Solecito1 天前

Yep... and there goes a thousand more layoffs on game studios.

ص 的头像
ص1 天前

Fake

TrainerMeetupNYC 的头像
TrainerMeetupNYC1 天前

Looks beautiful

Vibers 的头像
Vibers1 天前

The growth in innovation that has been possible since Opus 5.5 is absolutely insane to see. There has been a visible amount of progress with this model compared to the last.

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