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Over the past weeks, we have continued advancing the Gas Generator Qualification campaign to ensure this hardware is fully ready for flight. Our Qualification Model (QM) Gas Generator has successfully accumulated over 15 minutes of operating time across 20 test runs, covering all launch and re-entry scenarios. These tests...

12,964 次观看 • 10 个月前 •via X (Twitter)

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Key statements by chief designer of Fire Point company Denys Shtilerman Denys Shtilierman on the Ukrainian FP-7 and FP-9 ballistic missiles: ▪️ The FP-7 ballistic missile will soon be tested against targets in Russia. ▪️ A clone of the S-300 missile has been developed for existing launchers. After integration with radar systems - a complex process - it could form the basis of an anti-ballistic shield under the Freya project. ▪️ The missiles are cheaper than the original S-300 due to simplification and the use of new manufacturing technologies. ▪️ The missile can also be used as a cheaper analogue of ATACMS. This is how the FP-7 missile with a range of up to 300 km, depending on the warhead, was developed. ▪️ The FP-7 warhead is expected to be larger than that of ATACMS, while the missile itself will cost 2.5 times less. ▪️ The developers say they are ready to produce as many FP-7 missiles as ordered. Unlike Flamingo, which currently faces engine production issues, FP-7 has no manufacturing bottlenecks. ▪️ Combat use of the FP-7 is expected to begin before summer. ▪️ The longer-range FP-9 ballistic missile is also intended, among other things, for strikes on Moscow - according to the developers, attacks on provincial targets do not impress Russia’s top leadership. ▪️ Tests of the FP-9 are expected to begin in early summer. The engine is currently being finalized. The missile’s range is up to 800 km. ▪️ FP-9 will be difficult to intercept: the speed of the Iskander-M is about 800 m/s, while FP-9 is expected to reach 1200 m/s. ▪️ The goal is for 25% of the missiles to penetrate Moscow’s air defenses and hit their targets. Cruise missiles and drones cannot reach targets in Moscow because they are intercepted. ▪️ Our luck is that in Russia the cost of missile production is inflated several times over because of theft.

Anton Gerashchenko

38,060 次观看 • 6 个月前

That’s a wrap! NordSpace has successfully completed an intense month long campaign to qualify and test the limits of our Hadfield Mk III liquid rocket engine - metal 3D printed, regen cooled, and Earth-shakingly powerful. Next up is our first flight, scheduled for this summer, which will make Canadian history as the nation’s first commercial launch from a commercial spaceport 🇨🇦 Assured access to space will completely reshape Canada’s sovereignty, security, and economy. NordSpace is working around the clock to ensure this future for our nation by building an end-to-end space missions company backed by a launch and propulsion architecture designed to be competitive in the modern launch era: ✅ Scalable to medium lift (~5 tonnes to orbit) to address the most profitable and critical commercial and defence markets ✅ Rapidly reusable to drastically reduce cost and increase launch cadence ✅ Highly portable for tactical responsive launch and low operational overhead Our Hadfield Mk III engine was our most successful iteration yet. We achieved many new feats: ➡️ 24-hour turnaround and rapid refurbishment of the engine after multiple tests, developing our pipeline for future rapid reusability ➡️ Perfect operation of our new Darkhorse engine test cell, built to support tests of our orbital Hadfield and Garneau engines and turbopump systems ➡️ Reduced time between engine tests to 20 minutes, allowing for countless back-to-back firings ➡️ Significant technology upgrades to boost personnel safety and efficiency including NordLink to allow for full automation and remote management of engine tests Stay tuned for some major updates about our launch, satellite, spaceport, and defence programs ranging from the Atlantic all the way to the Arctic!

NordSpace 🇨🇦

16,604 次观看 • 1 年前

Been using Nous Research Hermes Agent for media editing and it completely replaced my workflow. You know the drill : - Trim a video - open CapCut. - Convert to mp3 - another site. - Remove audio - another one. - Make a gif - yet another one. - more tasks, more different tools minutes of uploading and downloading.. Now you can do all of that just by chatting like asking a designer friend to edit your media and getting it back instantly :) I built a media toolset for Hermes that handles all of this natively. It registers as a skill inside the agent - Hermes sees your video, understands what you're asking, takes the right operations and use the best skills and give you what you really wanted perfectly ▪️ Trim any segment down to the second ▪️ Speed up or slow down with pitch corrected audio ▪️ Compress without destroying quality ▪️ Create a gif on defined times range ▪️ Cut the video and rotate it and apply instagram ▪️ Convert between any format - mp4, mp3, ogg, webm ▪️ Chain edits: "trim 0:30 1:00 and speed up 1.5x and compress" ▪️ Burn .srt subtitles directly into the video ▪️ Add or remove text watermarks with custom position ▪️ Generate thumbnails from any timestamp ▪️ Fade in/out with custom duration ▪️ ASCII video art with multiple character styles and many more with customizable skills Works the same on Telegram, Discord, WhatsApp etc. This is what agents should be doing and Hermes does.

ogichain

11,291 次观看 • 6 个月前

EXODUS | Extended Gameplay Reveal + Details 20 Minutes of Gameplay ▶️ ▪️Coming to PS5, Xbox and PC in Early 2027 ▪️Play as the Traveler Jun Aslan of the Aslan Dynasty, half-human, half-Celestial ▪️Customizable options, male/female, appearance, etc ▪️Choose your alignment: 'Paladin' (virtuous) or 'Immortal' (ambitious) ▪️Your choices shape your character and the world around you ▪️There are gameplay rewards for whichever alignment you choose, as well as a mix ▪️The game starts with Jun on their home planet of Lidon with their Awakened wolf companion "Houston" ▪️The first two companions you meet are Elise and Tom ▪️CC Orlev is played by Matthew McConaughey ▪️Extensive weapon modifications, magazines, recoil, fire rate, unique abilities etc ▪️You can fully stealth your way through encounters, invisibility cloak, silencers ▪️Grapple hook across the environment, command companions during combat ▪️Make difficult choices, whether to save or sacrifice innocents in battle, etc ▪️Time Dilation: There are points in the story where you go on deep space missions that will tremendously dilate time ▪️You have to choose who to leave behind and come back to find that decades, sometimes centuries have passed ▪️Persepolis: Primary hub and major city on Lidon for humans and Awakened ▪️Embark on new quests, experience how your choices shape the world and meet new companions in Persepolis ▪️Lidon is facing extinction due to a Celestial virus called The Rot ▪️Salt is another companion, an Awakened octopus in a mech suit that uses a long range sniper rifle and abilities that confuse and stagger enemies ▪️Jun can manipulate and affect the environment with Celestial abilities like "Induction" ▪️You will discover ancient tech during missions that let you upgrade the "Gauntlet", a powerful artifact passed down to him from his/her father ▪️Gauntlet abilities change the way you traverse the environment and battle enemies ▪️In the final stretch of development, more coming before launch #EXODUS #PS5 #Xbox #Steam #SummerGameFest #FutureGamesShow

Shinobi602

58,131 次观看 • 3 个月前

The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video ▶️ ▪️New action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 ▪️The game is currently in pre-beta stage of production ▪️Led by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) ▪️Goal of combat is make you feel like a real swordmaster who closely observes his enemies ▪️Choose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry ▪️When defending, you must watch the direction of enemy attacks ▪️Activation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability ▪️Choose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared ▪️Enemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered ▪️You can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out ▪️Time of day can change things like a powerful boss showing up in a quest for example ▪️Investigate your surroundings and gain clues during quests ▪️Replenish your health by drinking blood ▪️If you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story ▪️You can also drink blood from animals and other creatures if you don't want to harm innocent humans ▪️Blood Guards are powerful enemies specializing in taking on vampires, dual wield swords ▪️There are multiple romance options, affect Coen's personal story ▪️Quests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass ▪️You can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time ▪️The whole world map is fully accessible to the player from the start of the game ▪️Magic in the game is dark, ritualistic and dangerous, not to be toyed with ▪️Coen has to carve runes into his own body to cast spells ▪️You can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded ▪️Burning Blood: Offensive spell you can cast where the blood of enemies boil from the inside ▪️Compel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines ▪️Not all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

98,652 次观看 • 1 年前

Death Stranding 2 | Hands-On Details ▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima ▪️"Tighter, pacier, more dynamic, more gripping" than the first game ▪️4 difficulty settings: Story, Casual, Normal, and Brutal ▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail ▪️"Fantastically surreal" bossfights ▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico ▪️After connecting America to the chiral network, deliveries are now automated by AI ▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia ▪️Pacing is improved over the first game, swiftly gets players into gameplay ▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc ▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression ▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 ▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal ▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear ▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down ▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison ▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo ▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic ▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc ▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more ▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies ▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water ▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc ▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" ▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" ▪️There are new human enemy forces such as bandits and armed survivalists ▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies ▪️You can now put down Sam's backpack to allow for more agile movement ▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more ▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him ▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video ▶️ VGC ➡️ Eurogamer ➡️ #DeathStranding2 #PS5

Shinobi602

1,078,190 次观看 • 1 年前

Last week, we pushed our Hadfield MK IV engine and Darkhorse engine test cell to their limits ahead of our upcoming thrust vector control (TVC) and orbital engine test campaigns. It was thrilling to see this controlled test go sideways — literally! Orbital launch vehicles operate within narrow design margins and constrained safety factors, where excess mass in any subsystem directly impacts payload capacity or mission viability. Destructive and limit testing enable us to validate optimal mass-performance trade-offs across propulsion, pressure systems, and primary structures. Key outcomes from this test include: ✅ Structural margins validated – Darkhorse demonstrated stable operation under full thrust loads at gimbal angles exceeding design specifications ✅ Thermal performance characterized – Extended burn duration at off-nominal mixture ratios provided empirical data on regenerative cooling degradation modes and injector thermal limits ✅ Fault tolerance demonstrated – Engine maintained functionality despite progressive damage, validating robustness for anomalous flight conditions ✅ TVC readiness confirmed – Test results validate system integration for upcoming actuated TVC test series l Design optimization insights – Failure mode analysis generated actionable improvements for cooling architecture, injector design, thrust structures, and engine reusability At NordSpace, we push limits. Canada needs to get to orbit with sovereign light-lift launch by 2028 and medium-lift launch by the early 2030s. The only way this is possible is through extreme levels of testing, manufacturing, and investment. Our mission to build a Canadian end-to-end space missions capability will change the shape of our nation both on Earth and in space. If you would like to join our mission, please apply for a role at NordSpace via the Careers page on our website, and join us at the Canadian Space Launch Conference on May 5th, in Ottawa. National Defence Defence Research and Development Canada NSERC / CRSNG Canadian Space Agency Transport Canada

NordSpace 🇨🇦

11,704 次观看 • 7 个月前

24.02.2022: the chronicle of a day that changed the fate of the entire world ▪️ It all started with Putin's speech, in which he announced the decision to start the so-called "SMO". ▪️ At 5:00 Russian troops attacked the state border of Ukraine from Russia and Belarus within the borders of Luhansk, Sumy, Kharkiv, Chernihiv and Zhytomyr regions. Besides, the attack was led from the direction of occupied Crimea. ▪️ Missile strikes hit dozens of cities. ▪️ At 6:11, President Zelenskyy called the National Security and Defense Council (NSDC), which imposed martial law. ▪️ At 6:46, Zelenskyy addressed Ukrainians: "Don't panic! We are strong, we are ready for everything. We will defeat everyone. Because we are Ukraine. Glory to Ukraine!". ▪️ As early as 7:53 there were reports that 5 airplanes and 1 helicopter of the Armed Forces of the Russian Federation were shot down. ▪️ It also became known about the first casualties among our military and civilian population. ▪️ 10:40 two "unidentified targets" threatened Ukrainian border guards on Zmiinyi (Snake) Island in the Black Sea. The military took the defense. In response to the threats, the aggressor heard a phrase that became the motto of an entire nation: "Russian warship, go f*ck yourself!" ▪️ 12:40 It became known about the fighting for the airfield in Hostomel. ▪️ 13:00 Russian military equipment went for a breakthrough in Kyiv region. ▪️ 13:00 Defense Minister Oleksii Reznikov: "Everyone who is ready to hold arms, join the Territorial Defense Forces. We give weapons to all patriots who are ready to use them against the enemy without hesitation!" ▪️ 15:00 Peskov declared that Putin was "ready for negotiations" if Ukraine agreed to his terms. ▪️ 16:00 Russian troops were advancing in Sumshchyna and entered the Chernobyl zone. ▪️ After 17:30, a reconnaissance platoon of the 74th Motorized Rifle Brigade of the RF Armed Forces surrendered near Chernihiv. ▪️ During the first day of the full-scale invasion 57 people were killed and 169 wounded. ▪️ Around 18:00 Zelenskyy addressed world leaders: "If you don't help us today, war will knock on your door tomorrow." ▪️ 22:00. For 16 hours the AFU, guardsmen, border guards, rescuers, fighters of other law enforcement bodies heroically hold the defense. Ukraine has stood firm and continues to fight!

Anton Gerashchenko

52,061 次观看 • 1 年前

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 次观看 • 1 年前

🇺🇸🇨🇳 What China's Long March 10B successful launch/recovery means within US plans to encircle, contain, & confront China... ▪️One of the US' remaining advantages is its ability to launch more payload to orbit each year than China and Russia combined - allowing it to not only build larger constellations of satellites like Starlink and its fully militarized version, Starshield faster, but in the event of orbital warfare (anti-satellite operations) the US could replace their own faster than China and Russia can even deploy them in the first place; ▪️When China ramps up its actual launch cadence with launch reusability, it will be able to at least match, if not surpass the US; ▪️This will benefit China and its allies like Russia tremendously with both larger and more capable constellations than the US, as well as the ability to eliminate US satellites and replace their own at a higher rate; ▪️That means there is now another rapidly closing window the US has to exploit before this transition takes place, and this advantage is neutralized; ▪️The only question now is how long will it take for China to catch up, and what will the US try to do in the interim to exploit its current advantage before it no longer exists? ▪️The likely window closes around 2030 - another reason the US keeps projecting "war" with China - because 2030 is the point of no return, not just for space, but AI and whatever other advantages the US still has; ▪️For people wondering why China isn't going to war with the US over Palestine or Iran or wherever else, it is likely because Beijing tracks China's rise as inevitable, UNLESS, it does something like step into a war the US wants to fight with China sooner rather than later...

Brian Berletic

103,132 次观看 • 2 个月前

Just 8 days after the final stack of Superheavy-B16. B17's common dome section has been moved to the front of MB1 for stacking operations. As expected, the pace of vehicle assembly will have to increase dramatically in order to keep up with SpaceX's goals for Starship Launch Cadence in 2025. We are rapidly approaching Flight 7, and Booster 17 is the Flight 10 Booster. Assuming SpaceX plans to carry out 20 to 25 launches in 2025, this booster will need to be fully stacked, cryo tested, integrated with its 33 raptor engines, static fire tested, and receive final launch outfitting 8 to 10 weeks from today. To date, the record holder for fastest assembly to launch time is B13 which took 41 weeks from initial stacking to launch. This means the assembly and test campaign for B17 needs to be at least 4 times faster than the previous best (assuming there are no re-flights's of boosters within the next 4 launches). If every booster from here on has one re-flight before B17's inaugural launch, then the assembly to launch process only needs to be around 2 times faster than the current best. I should note that B14 is expected to be the new record holder. If it launches on Jan 10 it will have been just under 40 weeks. Another important detail is that from what we can tell, this a Version 1 Booster. This means that we should expect a minimum of 4 more launches before Pad B is operational. One thing is for sure 2025 is going to be WILD!!! Shoutout to The Ringwatchers discord server for helping me gather the required data on such short notice. Make sure to follow them if you haven't already.

Zack Golden

57,369 次观看 • 1 年前

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 次观看 • 1 年前