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Playing with GPU particles in Godot 4.2

188,226 Aufrufe • vor 2 Jahren •via X (Twitter)

9 Kommentare

Profilbild von passivestar
passivestarvor 2 Jahren

I was getting the same performance with 400000 particles, but I went back to 100000 just because it looked better lol

Profilbild von Faer 🍂
Faer 🍂vor 2 Jahren

I've said it a million times, but what Godot lacked before was not features but VFx artists lmao Amazing work as always

Profilbild von drefrajo
drefrajovor 2 Jahren

Brings back memories - such particle system animations were what really got me into learning Unity and really programming in general. Great to see an open-source alternative becoming more and more capable. Also that really makes me want to get back into game dev.

Profilbild von Jan “Split” Ilavsky
Jan “Split” Ilavskyvor 2 Jahren

Looks awesome. How is the lighting working in here?

Profilbild von passivestar
passivestarvor 2 Jahren

thanks! just an omnilight projecting some perlin noise, nothing fancy there!

Profilbild von Matthew Rath
Matthew Rathvor 2 Jahren

Can i ask what hardware / GPU is it running on?

Profilbild von passivestar
passivestarvor 2 Jahren

macbook m1 max 32gb

Profilbild von p̅ͦ̐̀r̈̉͛̋oͣčeͮ̈́͛̿̒̒̓sͬ́͐̌s̾͑ͭ̂͛1͒ͤ̄ͥ3̃ͨ͗ͧ̾
p̅ͦ̐̀r̈̉͛̋oͣčeͮ̈́͛̿̒̒̓sͬ́͐̌s̾͑ͭ̂͛1͒ͤ̄ͥ3̃ͨ͗ͧ̾vor 2 Jahren

well look at that \o/!

Profilbild von Yohan 🇮🇹🇫🇷🇨🇳
Yohan 🇮🇹🇫🇷🇨🇳vor 2 Jahren

@Akien Doctor Strange new game ? 😁

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