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Playing with GPU particles in Godot 4.2
188,226 Aufrufe • vor 2 Jahren •via X (Twitter)
9 Kommentare

I was getting the same performance with 400000 particles, but I went back to 100000 just because it looked better lol

I've said it a million times, but what Godot lacked before was not features but VFx artists lmao Amazing work as always

Brings back memories - such particle system animations were what really got me into learning Unity and really programming in general. Great to see an open-source alternative becoming more and more capable. Also that really makes me want to get back into game dev.

Looks awesome. How is the lighting working in here?

thanks! just an omnilight projecting some perlin noise, nothing fancy there!

Can i ask what hardware / GPU is it running on?

macbook m1 max 32gb

well look at that \o/!

@Akien Doctor Strange new game ? 😁
