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Playing with GPU particles in Godot 4.2

188,226 views • 2 years ago •via X (Twitter)

9 Comments

passivestar's profile picture
passivestar2 years ago

I was getting the same performance with 400000 particles, but I went back to 100000 just because it looked better lol

Faer 🍂's profile picture
Faer 🍂2 years ago

I've said it a million times, but what Godot lacked before was not features but VFx artists lmao Amazing work as always

drefrajo's profile picture
drefrajo2 years ago

Brings back memories - such particle system animations were what really got me into learning Unity and really programming in general. Great to see an open-source alternative becoming more and more capable. Also that really makes me want to get back into game dev.

Jan “Split” Ilavsky's profile picture
Jan “Split” Ilavsky2 years ago

Looks awesome. How is the lighting working in here?

passivestar's profile picture
passivestar2 years ago

thanks! just an omnilight projecting some perlin noise, nothing fancy there!

Matthew Rath's profile picture
Matthew Rath2 years ago

Can i ask what hardware / GPU is it running on?

passivestar's profile picture
passivestar2 years ago

macbook m1 max 32gb

p̅ͦ̐̀r̈̉͛̋oͣčeͮ̈́͛̿̒̒̓sͬ́͐̌s̾͑ͭ̂͛1͒ͤ̄ͥ3̃ͨ͗ͧ̾'s profile picture
p̅ͦ̐̀r̈̉͛̋oͣčeͮ̈́͛̿̒̒̓sͬ́͐̌s̾͑ͭ̂͛1͒ͤ̄ͥ3̃ͨ͗ͧ̾2 years ago

well look at that \o/!

Yohan 🇮🇹🇫🇷🇨🇳's profile picture
Yohan 🇮🇹🇫🇷🇨🇳2 years ago

@Akien Doctor Strange new game ? 😁

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