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Playing with GPU particles in Godot 4.2

188,226 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля passivestar
passivestar2 лет назад

I was getting the same performance with 400000 particles, but I went back to 100000 just because it looked better lol

Фото профиля Faer 🍂
Faer 🍂2 лет назад

I've said it a million times, but what Godot lacked before was not features but VFx artists lmao Amazing work as always

Фото профиля drefrajo
drefrajo2 лет назад

Brings back memories - such particle system animations were what really got me into learning Unity and really programming in general. Great to see an open-source alternative becoming more and more capable. Also that really makes me want to get back into game dev.

Фото профиля Jan “Split” Ilavsky
Jan “Split” Ilavsky2 лет назад

Looks awesome. How is the lighting working in here?

Фото профиля passivestar
passivestar2 лет назад

thanks! just an omnilight projecting some perlin noise, nothing fancy there!

Фото профиля Matthew Rath
Matthew Rath2 лет назад

Can i ask what hardware / GPU is it running on?

Фото профиля passivestar
passivestar2 лет назад

macbook m1 max 32gb

Фото профиля p̅ͦ̐̀r̈̉͛̋oͣčeͮ̈́͛̿̒̒̓sͬ́͐̌s̾͑ͭ̂͛1͒ͤ̄ͥ3̃ͨ͗ͧ̾
p̅ͦ̐̀r̈̉͛̋oͣčeͮ̈́͛̿̒̒̓sͬ́͐̌s̾͑ͭ̂͛1͒ͤ̄ͥ3̃ͨ͗ͧ̾2 лет назад

well look at that \o/!

Фото профиля Yohan 🇮🇹🇫🇷🇨🇳
Yohan 🇮🇹🇫🇷🇨🇳2 лет назад

@Akien Doctor Strange new game ? 😁

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