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Pushing interior reflections with denoised glossy SSR #threejs

11,157 Aufrufe • vor 4 Monaten •via X (Twitter)

11 Kommentare

Profilbild von Three.js
Three.jsvor 4 Monaten

@pascal 👀

Profilbild von 0beqz
0beqzvor 4 Monaten

The model is from here: by SrMonteiro

Profilbild von Raúl R Romero
Raúl R Romerovor 4 Monaten

That's wild!

Profilbild von tolgaozisik
tolgaozisikvor 4 Monaten

sleek!

Profilbild von Luis
Luisvor 4 Monaten

Can you share that exact scene looking like that in a repo? Looks so good! 😍

Profilbild von 0beqz
0beqzvor 4 Monaten

So that's from an older test, but it's essentially this GLB file: in the demo from my PR: With some bloom, sharpness filters and AgX tonemapping.

Profilbild von tolgaozisik
tolgaozisikvor 4 Monaten

where can I find the source code?

Profilbild von 0beqz
0beqzvor 4 Monaten

Here's the PR: three.js fork with SSR denoiser:

Profilbild von tolgaozisik
tolgaozisikvor 4 Monaten

I think scene is looking amazing also. Does this system use ssgi or something else?

Profilbild von 0beqz
0beqzvor 4 Monaten

So the 3D model here has baked lighting textures, so that's. Altogether it's a model with baked lighting and postprocessing with SSR, bloom, sharpness filter and tonemapping.

Profilbild von tolgaozisik
tolgaozisikvor 4 Monaten

Yep. I thought this was bake cuz of the quality. I was working for automated ao texture baking tool maybe need to think broader like gi stuff also.

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