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Pushing interior reflections with denoised glossy SSR #threejs

11,157 views • 4 months ago •via X (Twitter)

11 Comments

Three.js's profile picture
Three.js4 months ago

@pascal 👀

0beqz's profile picture
0beqz4 months ago

The model is from here: by SrMonteiro

Raúl R Romero's profile picture
Raúl R Romero4 months ago

That's wild!

tolgaozisik's profile picture
tolgaozisik4 months ago

sleek!

Luis's profile picture
Luis4 months ago

Can you share that exact scene looking like that in a repo? Looks so good! 😍

0beqz's profile picture
0beqz4 months ago

So that's from an older test, but it's essentially this GLB file: in the demo from my PR: With some bloom, sharpness filters and AgX tonemapping.

tolgaozisik's profile picture
tolgaozisik4 months ago

where can I find the source code?

0beqz's profile picture
0beqz4 months ago

Here's the PR: three.js fork with SSR denoiser:

tolgaozisik's profile picture
tolgaozisik4 months ago

I think scene is looking amazing also. Does this system use ssgi or something else?

0beqz's profile picture
0beqz4 months ago

So the 3D model here has baked lighting textures, so that's. Altogether it's a model with baked lighting and postprocessing with SSR, bloom, sharpness filter and tonemapping.

tolgaozisik's profile picture
tolgaozisik4 months ago

Yep. I thought this was bake cuz of the quality. I was working for automated ao texture baking tool maybe need to think broader like gi stuff also.

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