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Pushing interior reflections with denoised glossy SSR #threejs
11,157 просмотров • 4 месяцев назад •via X (Twitter)
Комментарии: 11

@pascal 👀

The model is from here: by SrMonteiro

That's wild!

sleek!

Can you share that exact scene looking like that in a repo? Looks so good! 😍

So that's from an older test, but it's essentially this GLB file: in the demo from my PR: With some bloom, sharpness filters and AgX tonemapping.

where can I find the source code?

Here's the PR: three.js fork with SSR denoiser:

I think scene is looking amazing also. Does this system use ssgi or something else?

So the 3D model here has baked lighting textures, so that's. Altogether it's a model with baked lighting and postprocessing with SSR, bloom, sharpness filter and tonemapping.

Yep. I thought this was bake cuz of the quality. I was working for automated ao texture baking tool maybe need to think broader like gi stuff also.
