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Pushing interior reflections with denoised glossy SSR #threejs

11,157 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 11

Фото профиля Three.js
Three.js4 месяцев назад

@pascal 👀

Фото профиля 0beqz
0beqz4 месяцев назад

The model is from here: by SrMonteiro

Фото профиля Raúl R Romero
Raúl R Romero4 месяцев назад

That's wild!

Фото профиля tolgaozisik
tolgaozisik4 месяцев назад

sleek!

Фото профиля Luis
Luis4 месяцев назад

Can you share that exact scene looking like that in a repo? Looks so good! 😍

Фото профиля 0beqz
0beqz4 месяцев назад

So that's from an older test, but it's essentially this GLB file: in the demo from my PR: With some bloom, sharpness filters and AgX tonemapping.

Фото профиля tolgaozisik
tolgaozisik4 месяцев назад

where can I find the source code?

Фото профиля 0beqz
0beqz4 месяцев назад

Here's the PR: three.js fork with SSR denoiser:

Фото профиля tolgaozisik
tolgaozisik4 месяцев назад

I think scene is looking amazing also. Does this system use ssgi or something else?

Фото профиля 0beqz
0beqz4 месяцев назад

So the 3D model here has baked lighting textures, so that's. Altogether it's a model with baked lighting and postprocessing with SSR, bloom, sharpness filter and tonemapping.

Фото профиля tolgaozisik
tolgaozisik4 месяцев назад

Yep. I thought this was bake cuz of the quality. I was working for automated ao texture baking tool maybe need to think broader like gi stuff also.

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