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Pushing interior reflections with denoised glossy SSR #threejs

11,157 次观看 • 4 个月前 •via X (Twitter)

11 条评论

Three.js 的头像
Three.js4 个月前

@pascal 👀

0beqz 的头像
0beqz4 个月前

The model is from here: by SrMonteiro

Raúl R Romero 的头像
Raúl R Romero4 个月前

That's wild!

tolgaozisik 的头像
tolgaozisik4 个月前

sleek!

Luis 的头像
Luis4 个月前

Can you share that exact scene looking like that in a repo? Looks so good! 😍

0beqz 的头像
0beqz4 个月前

So that's from an older test, but it's essentially this GLB file: in the demo from my PR: With some bloom, sharpness filters and AgX tonemapping.

tolgaozisik 的头像
tolgaozisik4 个月前

where can I find the source code?

0beqz 的头像
0beqz4 个月前

Here's the PR: three.js fork with SSR denoiser:

tolgaozisik 的头像
tolgaozisik4 个月前

I think scene is looking amazing also. Does this system use ssgi or something else?

0beqz 的头像
0beqz4 个月前

So the 3D model here has baked lighting textures, so that's. Altogether it's a model with baked lighting and postprocessing with SSR, bloom, sharpness filter and tonemapping.

tolgaozisik 的头像
tolgaozisik4 个月前

Yep. I thought this was bake cuz of the quality. I was working for automated ao texture baking tool maybe need to think broader like gi stuff also.

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