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Quick UEFN tip 👀 Start using custom meshes for your switch devices instead of the default models. Import your own icons, create a material and add them to a rectangle/static mesh. #UEFN

68,262 views • 1 year ago •via X (Twitter)

11 Comments

CanDook's profile picture
CanDook1 year ago

Did this on my last deathrun map. It looks so much better 🔥

Anima's profile picture
Anima1 year ago

Transform your @figma designs into production-ready @shadcn components with Anima. Streamline your workflow, maintain design consistency, and generate Tailwind-based code effortlessly.✨

Ollycbrown (Olly Zero Build)'s profile picture
Ollycbrown (Olly Zero Build)1 year ago

Yeah I had to start doing this after they made this change to the lovely white tickbox 😭

Raider464's profile picture
Raider4641 year ago

that colorway update was criminal 😭

Reyzostyle's profile picture
Reyzostyle1 year ago

pls bro start making this kind of vids on yt, it would help so much

6Thumbs's profile picture
6Thumbs1 year ago

so cool 😀did you add the image first then use modeling mode to turn it into static mesh ?

AngryRubberDucky's profile picture
AngryRubberDucky1 year ago

Mega plus side: You can switch between models on the client side, so if you want one person to see a different model than everybody else, using switches is the way to go!

Raider464's profile picture
Raider4641 year ago

+ persistence

TS's profile picture
TS1 year ago

@thetikFN

SB's profile picture
SB1 year ago

That’s fire! Bro don’t stop investing. The Einstein of uefn

rix's profile picture
rix1 year ago

yo raider theres a bug on the crosshair placement section of the map, heres a link

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