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Quick UEFN tip 👀 Start using custom meshes for your switch devices instead of the default models. Import your own icons, create a material and add them to a rectangle/static mesh. #UEFN

68,262 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von CanDook
CanDookvor 1 Jahr

Did this on my last deathrun map. It looks so much better 🔥

Profilbild von Anima
Animavor 1 Jahr

Transform your @figma designs into production-ready @shadcn components with Anima. Streamline your workflow, maintain design consistency, and generate Tailwind-based code effortlessly.✨

Profilbild von Ollycbrown (Olly Zero Build)
Ollycbrown (Olly Zero Build)vor 1 Jahr

Yeah I had to start doing this after they made this change to the lovely white tickbox 😭

Profilbild von Raider464
Raider464vor 1 Jahr

that colorway update was criminal 😭

Profilbild von Reyzostyle
Reyzostylevor 1 Jahr

pls bro start making this kind of vids on yt, it would help so much

Profilbild von 6Thumbs
6Thumbsvor 1 Jahr

so cool 😀did you add the image first then use modeling mode to turn it into static mesh ?

Profilbild von AngryRubberDucky
AngryRubberDuckyvor 1 Jahr

Mega plus side: You can switch between models on the client side, so if you want one person to see a different model than everybody else, using switches is the way to go!

Profilbild von Raider464
Raider464vor 1 Jahr

+ persistence

Profilbild von TS
TSvor 1 Jahr

@thetikFN

Profilbild von SB
SBvor 1 Jahr

That’s fire! Bro don’t stop investing. The Einstein of uefn

Profilbild von rix
rixvor 1 Jahr

yo raider theres a bug on the crosshair placement section of the map, heres a link

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