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Robot actions can be represented as motion in pixel space. NVIDIA Research introduces Hydra-0, a generalist world model conditioned on action flow: image-plane trajectories that enable one model to learn across human hands, handheld grippers, single-arm robots and bimanual systems. Explore the project 📄
63,161 次观看 • 2 个月前 •via X (Twitter)
18 条评论

Pixel-space flow makes sense for reaching. Does it hold up on contact-heavy work where the tool touches something soft and the plane keeps shifting, or is that still a separate policy?

one model across hands, grippers and dual arms – this is how a robot surgeon ends up in a village 100km from the nearest hospital

Action flow seems like a clean way to share supervision without forcing different embodiments into one joint-space vocabulary. I’m curious where transfer breaks first: trajectory-estimation noise, camera geometry, or contact-heavy actions?

Cross-embodiment world models still face long-horizon compounding. Calibrating an asymmetric residual score and rejecting once the prediction leaves the trusted region is one way to keep rollouts honest:

Image-plane trajectories are a powerful common language, but they can hide what fails to transfer: contact force, latency, reach and occlusion. Hydra-0’s real test isn’t whether hands and robot arms share a format; it’s whether that format preserves each body’s constraints.

action flow gets ambiguous under occlusion and camera motion without explicit scene geometry

How well does action flow transfer when camera geometry, embodiment, and contact dynamics change? Cross robot success will depend on those failure distributions.

Action flow in pixel space is elegant because it is embodiment agnostic, which also means the bottleneck moves entirely to how much diverse trajectory data you can actually source.

Action flow is a promising bridge across embodiments. The next portability test is systematic evaluation under broader camera motion and closed-loop use—especially given grasp/contact ambiguity and calibration sensitivity. How will you benchmark those failure modes?

Until Jensen gives up his Taiwan citizenship, he should not be allowed around any US military technology . Nvidia is basically a Taiwan company based out of America . All that technology being developed is just being handed to Taiwan .

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Action flow is an elegant common representation, but cross-embodiment transfer should be judged on closed-loop outcomes: contact stability, recovery from deviation, calibration under occlusion, and performance outside the training morphology—not only trajectory similarity.

A shared action representation could make robot learning far more transferable.Learning across human hands, grippers, and different robot configurations is an important step toward more general-purpose robotic intelligence. 🤖🧠

Action flow in pixel space is a nice shared interface across embodiments. The number I'd want next is held-out: scenes and object sets never seen in training, scored by a fixed rubric rather than operator judgment.

action flow avoids explicit 3d reconstruction overhead entirely

Representing actions in pixel space sidesteps the embodiment problem elegantly. Training data stops being tied to any single hardware configuration.

This is huge 🤯 Action flow in pixel space game changer

Man, a world model that shows you the outcome before the robot even moves. Basically a slicer preview for robot arms! Now do failed print prediction plz
