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Robot actions can be represented as motion in pixel space. NVIDIA Research introduces Hydra-0, a generalist world model conditioned on action flow: image-plane trajectories that enable one model to learn across human hands, handheld grippers, single-arm robots and bimanual systems. Explore the project 📄

63,161 次观看 • 2 个月前 •via X (Twitter)

18 条评论

AutoFade 的头像
AutoFade2 个月前

Pixel-space flow makes sense for reaching. Does it hold up on contact-heavy work where the tool touches something soft and the plane keeps shifting, or is that still a separate policy?

Victoria Neiman 的头像
Victoria Neiman2 个月前

one model across hands, grippers and dual arms – this is how a robot surgeon ends up in a village 100km from the nearest hospital

Aryan Dhawan 的头像
Aryan Dhawan2 个月前

Action flow seems like a clean way to share supervision without forcing different embodiments into one joint-space vocabulary. I’m curious where transfer breaks first: trajectory-estimation noise, camera geometry, or contact-heavy actions?

Maxim Zhivotok 的头像
Maxim Zhivotok2 个月前

Cross-embodiment world models still face long-horizon compounding. Calibrating an asymmetric residual score and rejecting once the prediction leaves the trusted region is one way to keep rollouts honest:

Before the Turn 的头像
Before the Turn2 个月前

Image-plane trajectories are a powerful common language, but they can hide what fails to transfer: contact force, latency, reach and occlusion. Hydra-0’s real test isn’t whether hands and robot arms share a format; it’s whether that format preserves each body’s constraints.

Sebastian Buzdugan 的头像
Sebastian Buzdugan2 个月前

action flow gets ambiguous under occlusion and camera motion without explicit scene geometry

Neeraj Kumar 的头像
Neeraj Kumar2 个月前

How well does action flow transfer when camera geometry, embodiment, and contact dynamics change? Cross robot success will depend on those failure distributions.

Tim哥 的头像
Tim哥2 个月前

Action flow in pixel space is elegant because it is embodiment agnostic, which also means the bottleneck moves entirely to how much diverse trajectory data you can actually source.

Robot Harbour 的头像
Robot Harbour2 个月前

Action flow is a promising bridge across embodiments. The next portability test is systematic evaluation under broader camera motion and closed-loop use—especially given grasp/contact ambiguity and calibration sensitivity. How will you benchmark those failure modes?

Speedracer 的头像
Speedracer2 个月前

Until Jensen gives up his Taiwan citizenship, he should not be allowed around any US military technology . Nvidia is basically a Taiwan company based out of America . All that technology being developed is just being handed to Taiwan .

Y11 的头像
Y112 个月前

@grok 这个纯研究还是有工业意义,具体工业场景视角看意义是什么,有开源数据集或者开源项目代码吗?从多个数据源交叉验证,理性看待,不要只看新闻媒体一面之辞。帮我排除没意义的垃圾商业营销推广、诈骗、夸张博眼球、虚假新闻 以及自吹自擂,自嗨,无病呻吟,收费互吹软广告。

PHICER 的头像
PHICER2 个月前

Action flow is an elegant common representation, but cross-embodiment transfer should be judged on closed-loop outcomes: contact stability, recovery from deviation, calibration under occlusion, and performance outside the training morphology—not only trajectory similarity.

Raul Verdusco 的头像
Raul Verdusco2 个月前

A shared action representation could make robot learning far more transferable.Learning across human hands, grippers, and different robot configurations is an important step toward more general-purpose robotic intelligence. 🤖🧠

Armeen 的头像
Armeen2 个月前

Action flow in pixel space is a nice shared interface across embodiments. The number I'd want next is held-out: scenes and object sets never seen in training, scored by a fixed rubric rather than operator judgment.

BullBear.News 的头像
BullBear.News2 个月前

action flow avoids explicit 3d reconstruction overhead entirely

Foresynth 的头像
Foresynth2 个月前

Representing actions in pixel space sidesteps the embodiment problem elegantly. Training data stops being tied to any single hardware configuration.

Ella Tech & Tool 的头像
Ella Tech & Tool2 个月前

This is huge 🤯 Action flow in pixel space game changer

GigaCrafter 的头像
GigaCrafter2 个月前

Man, a world model that shows you the outcome before the robot even moves. Basically a slicer preview for robot arms! Now do failed print prediction plz

相关视频

Today, Dream Labs is out of stealth. In February 2026, while we were at NVIDIA, Scott Reed youliang Yunhao Ge ✈️ CoRL and I started calling a new kind of robot model a World Action Model, one that learns how the world moves from video, then uses that to decide how to act. Today, we’re releasing Dream-1 through a public API that anyone in the world can use. When you rent a car you’ve never driven, you don’t learn to drive all over again. Within a few minutes, it feels like your own. Robots should work the same way: a good model should be able to pick up a new robot and get to work, without being retrained from scratch. That’s what we’ve spent the last 6 months on, and it’s what Dream-1 does. It controls bimanual robots with parallel grippers it has never seen before, zero-shot, on unseen tasks in unseen environments. Generalization has been my North Star in robotics: first by distilling video world models into VLAs (DreamGen), then by learning to act from those world models directly (DreamZero), and now by transferring across robots (Dream-1). I’ve come to believe it’s the only direction that lasts. Pushing a narrow model from 90% to 99.9% on a single task is real work, but much of it gets washed away once a model that generalizes arrives. Since the start of the company we’ve stayed single-minded about generalization.That focus is what got Dream-1 to control robots it was never trained on, on tasks it was never shown. And it’s what makes a public API possible at all: a model that only does one task on one robot can’t serve millions of users. Dream-1 is still a research beta, and it will make mistakes. But it already drives cars it’s never seen. Generalization wins in the end, and the end is closer than it looks. Here’s Dream-1 taking the wheel of a robot it’s never seen. Full details 👇

Joel Jang

36,081 次观看 • 24 天前