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Sharpa Robotics just dropped a new hand video and the level keeps going up. This is the Sharpa Wave running WM Craftnet on a human scale fivefinger hand with 22 active DoF. The policy combines wrist depth, tactile sensing, proprioception and previous actions. The hand can rotate different objects...

13,344 次观看 • 6 天前 •via X (Twitter)

12 条评论

Workaholic 的头像
Workaholic6 天前

So these are sensors? At some point I imagine robots will have finger prints for identification and grip.

Techniahqrobot | humanoid robots 的头像
Techniahqrobot | humanoid robots6 天前

Yes, those are tactile sensors. I could definitely see robotic fingertips getting textured surfaces similar to fingerprints too. The ridges could help with friction and give the sensors richer contact information during grip and slip

Naskai 的头像
Naskai5 天前

Humanoid robots are getting very good at walking. But I’m starting to think hands will decide who actually wins this race. If the robot can’t reliably manipulate everyday objects, what’s the point of perfect locomotion? Hands or mobility — which one is the real bottleneck?

Techniahqrobot | humanoid robots 的头像
Techniahqrobot | humanoid robots5 天前

I’d put more weight on hands right now. Walking is already reaching a usable level on several humanoids. Reliable grasping is still much harder once you add different shapes, soft objects, cables, tools, slip, force control and contact changes. A robot can walk across the room perfectly and still fail on the door handle.

Naskai 的头像
Naskai5 天前

Exactly. The door handle example says it all. 😂 Walking gets you to the task. Hands decide whether you c an actually do it. What do you think is the hardest everyday object for a humanoid right now?

AI Quanting 的头像
AI Quanting6 天前

The WM-Craftnet paper clocks its tactile stream, wrist camera and hand controller at 10 Hz. Sharpa rates the fingertip sensor at up to 180 fps. The sensing is quicker than the loop it feeds, and I'd like to know what sets the pace.

Techniahqrobot | humanoid robots 的头像
Techniahqrobot | humanoid robots6 天前

The 180 fps figure is the sensor’s maximum capture rate while the policy runs at 10 Hz. My guess is that tactile samples are being downsampled or aggregated before each control step. I’d like to see whether inference, camera rate, communication or sensor fusion is setting that 10 Hz rate.

AI Quanting 的头像
AI Quanting5 天前

The rate table puts 10 Hz under hardware rates: hand control, the wrist camera and the tactile stream. The sim steps physics at 60 Hz and still keeps that control rate. Joint targets get smoothed by a filter before execution, and the depth camera there is a RealSense L515.

Th3_Future_Investor 的头像
Th3_Future_Investor6 天前

Reports put the fall rate about 6% to 0.3%. Fingers keep hunting new contact after a shove instead of replaying the same move. 22 DoF. 240x240 tactile at 180 fps. World model prior on 9 objects, then 49 it never met. Hands were the scarce part. This is how they stop being rare. @techniahqrobot @SharpaRobotics @Figure_robot $PATH $AMD #Robotics #PhysicalAI #Abundance

Techniahqrobot | humanoid robots 的头像
Techniahqrobot | humanoid robots6 天前

A hand that can detect slip and search for a new contact after a disturbance is much closer to useful manipulation than one that only repeats a learned trajectory.

Steve d’Atelier | MrCakeFlex 的头像
Steve d’Atelier | MrCakeFlex5 天前

Impressive

Emily Williams 的头像
Emily Williams5 天前

Mind blown! The Sharpa Wave's capabilities are insane - 175 out of 200 successful trials is nuts!.

相关视频

A policy that teaches robot hands to touch things the way humans do... not just grab and move, but feel and adjust in real time. Robot manipulation research often stops at picking up objects and placing them. CGP goes further: it handles tasks like opening jars, flipping objects in-hand, wiping dishes, and grasping fragile eggs, the kind of dexterous, contact-rich skills that require constant micro-adjustments based on what the fingers are actually feeling. The robot doesn't just see what it's doing; it predicts what contact should feel like at each step, then checks whether reality matches the prediction. If a finger is slipping, the policy knows before the object drops. Works on real robot hands (both 4-finger and 5-finger designs) with tactile sensors embedded in the fingertips Robust to visual distractions! The robot keeps flipping a box correctly even when the camera view is disrupted, because it's grounding decisions in touch, not just vision. Baseline policies without contact grounding fail in predictable ways: slipping mid-task, incomplete motions, loss of grasp, CGP avoids these This is a meaningful step toward robots that can handle the physical world with the kind of reliable, adaptive grip that humans take for granted. Relevant for manufacturing, logistics, assistive robotics, and anywhere fragile or irregular objects need to be handled carefully. Published at RSS 2026, developed with Meta Reality Labs Research. Thanks for sharing, Zhengtong Xu / Zhengtong Xu ——- Weekly robotics and AI insights. Subscribe free:

Ilir Aliu

12,854 次观看 • 3 个月前

Force-sensing fingers! 🧤 Stanford researchers just released UMI-FT, a handheld data collection platform that puts compact six-axis force/torque sensors on each finger, enabling finger-level wrench measurements alongside RGB, depth, and pose data. Many manipulation tasks require careful force modulation: too little force and the task fails, too much and you cause damage. But commercial force/torque sensors are expensive, bulky, and fragile, which has limited large-scale force-aware policy learning. UMI-FT changes the economics. The platform uses an iPhone for RGB vision, ultrawide RGB, depth, and pose via ARKit, with each finger sensorized using a CoinFT sensor to capture per-finger wrench information during manipulation. This multimodal data trains an adaptive compliance policy that predicts position targets, grasp force, and stiffness for execution on standard compliance controllers. The learned policy runs slowest and generates reference targets, while model-based compliance and force controllers provide delicate 6D compliance control and real-time force modulation. They tested on three contact-rich, force-sensitive tasks: whiteboard wiping (locate eraser, grasp, wipe until clean), skewering zucchini (grasp slice firmly, push onto stick until punctured), and lightbulb insertion (grasp bulb, align bayonet pin with socket slit, insert while overcoming spring force, rotate to light up). The results are clear. Policies without compliance struggle to modulate contact force and trigger safety faults from excessive force. Policies without force sensing fail to grasp unseen objects or resist reaction forces, causing slippage. Here's the project page: ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

12,868 次观看 • 8 个月前

I was really impressed by the UMI gripper (Cheng Chi et al.), but a key limitation is that **force-related data wasn’t captured**: humans feel haptic feedback through the mechanical springs, but the robot couldn’t leverage that info, limiting the data’s value for fine-grained manipulation tasks. Led by my amazing students Yolanda Zhu and Binghao Huang, we designed a **portable visuo-tactile gripper** by integrating our dense, flexible tactile arrays with the UMI gripper to enable large-scale in-the-wild data collection. 🔗 We demonstrate **cross-modal representation learning** and **downstream policy learning** on tasks requiring in-hand state estimation (e.g., test tube reorientation) and fine-grained force sensing (e.g., pipette fluid transfer). Key takeaways: - Our flexible tactile arrays store the rich haptic information humans perceive as dense tactile signals. - Portability and robustness are key for in-the-wild data collection; our portable gripper is compact, lightweight, and durable. - Touch provides precise, robust measurements of in-hand object pose, invariant to lighting and viewpoint. - Cross-modal pretraining on large-scale in-the-wild data significantly improves policy robustness and sample efficiency (as shown many times before — and verified again here!). Also check out our previous investigations of dense, flexible tactile grids for understanding human-robot-environment interactions: - Dense tactile glove (Nature ’19): - 3D-ViTac (CoRL ’24):

Yunzhu Li

13,510 次观看 • 1 年前