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[SIGGRAPH '25] TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling Note: On the left that's a 3DGS rendering! Contributions: 1. We propose a simple approach for rigging 3D Gaussians within the continuous tangent space of 3DMM face models, allowing Gaussians to move freely across mesh triangles. 2.... show more
29,010 Aufrufe • vor 1 Jahr •via X (Twitter)
7 Kommentare

MrNeRFvor 1 Jahr
Paper: Project:

Reji Modiyilvor 1 Jahr
@waitin4agi_ @waitin4agi_, impressive developments in dynamic head modeling. the future looks bright in avatar technology.

Tibo on Techvor 1 Jahr
TeGA seems to be pushing the boundaries of what's possible in dynamic head modeling.

Sean Brynjólfssonvor 1 Jahr
“Note: On the left that’s a 3DGS rendering!” 🤯

Yash Chopdavor 1 Jahr
@waitin4agi_ This sounds like a fascinating development in head modeling.

Mohammed Lubbad, PhDvor 1 Jahr
@waitin4agi_ Incorporating realistic textures into head modeling could revolutionize virtual interaction. What other advancements might transform user experiences? 🌐 #Innovation

Stefan Larsenvor 1 Jahr
No speaking?
