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[SIGGRAPH '25] TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling Note: On the left that's a 3DGS rendering! Contributions: 1. We propose a simple approach for rigging 3D Gaussians within the continuous tangent space of 3DMM face models, allowing Gaussians to move freely across mesh triangles. 2....

29,057 views • 1 year ago •via X (Twitter)

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MrNeRF's profile picture
MrNeRF1 year ago

Paper: Project:

Reji Modiyil's profile picture
Reji Modiyil1 year ago

@waitin4agi_ @waitin4agi_, impressive developments in dynamic head modeling. the future looks bright in avatar technology.

Tibo on Tech's profile picture
Tibo on Tech1 year ago

TeGA seems to be pushing the boundaries of what's possible in dynamic head modeling.

Sean Brynjólfsson's profile picture
Sean Brynjólfsson1 year ago

“Note: On the left that’s a 3DGS rendering!” 🤯

Yash Chopda's profile picture
Yash Chopda1 year ago

@waitin4agi_ This sounds like a fascinating development in head modeling.

Mohammed Lubbad, PhD's profile picture
Mohammed Lubbad, PhD1 year ago

@waitin4agi_ Incorporating realistic textures into head modeling could revolutionize virtual interaction. What other advancements might transform user experiences? 🌐 #Innovation

Stefan Larsen's profile picture
Stefan Larsen1 year ago

No speaking?

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