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[SIGGRAPH '25] TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling Note: On the left that's a 3DGS rendering! Contributions: 1. We propose a simple approach for rigging 3D Gaussians within the continuous tangent space of 3DMM face models, allowing Gaussians to move freely across mesh triangles. 2....

29,057 просмотров • 1 год назад •via X (Twitter)

Комментарии: 7

Фото профиля MrNeRF
MrNeRF1 год назад

Paper: Project:

Фото профиля Reji Modiyil
Reji Modiyil1 год назад

@waitin4agi_ @waitin4agi_, impressive developments in dynamic head modeling. the future looks bright in avatar technology.

Фото профиля Tibo on Tech
Tibo on Tech1 год назад

TeGA seems to be pushing the boundaries of what's possible in dynamic head modeling.

Фото профиля Sean Brynjólfsson
Sean Brynjólfsson1 год назад

“Note: On the left that’s a 3DGS rendering!” 🤯

Фото профиля Yash Chopda
Yash Chopda1 год назад

@waitin4agi_ This sounds like a fascinating development in head modeling.

Фото профиля Mohammed Lubbad, PhD
Mohammed Lubbad, PhD1 год назад

@waitin4agi_ Incorporating realistic textures into head modeling could revolutionize virtual interaction. What other advancements might transform user experiences? 🌐 #Innovation

Фото профиля Stefan Larsen
Stefan Larsen1 год назад

No speaking?

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