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[SIGGRAPH '25] TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling Note: On the left that's a 3DGS rendering! Contributions: 1. We propose a simple approach for rigging 3D Gaussians within the continuous tangent space of 3DMM face models, allowing Gaussians to move freely across mesh triangles. 2.... show more
7 条评论

MrNeRF1 年前
Paper: Project:

Reji Modiyil1 年前
@waitin4agi_ @waitin4agi_, impressive developments in dynamic head modeling. the future looks bright in avatar technology.

Tibo on Tech1 年前
TeGA seems to be pushing the boundaries of what's possible in dynamic head modeling.

Sean Brynjólfsson1 年前
“Note: On the left that’s a 3DGS rendering!” 🤯

Yash Chopda1 年前
@waitin4agi_ This sounds like a fascinating development in head modeling.

Mohammed Lubbad, PhD1 年前
@waitin4agi_ Incorporating realistic textures into head modeling could revolutionize virtual interaction. What other advancements might transform user experiences? 🌐 #Innovation

Stefan Larsen1 年前
No speaking?
