Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Spot Light Volumes! Everything is parametric here and not baked into a 3D texture, as regular light volumes, which makes it even more optimized. Will work on it a little bit more and see if it's worth to add it to the main project branch.

22,671 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Robbie Campos
Robbie Camposvor 1 Jahr

Amazing! Great stuff. Can't wait to use these on a project once you're done with it. Kudos!

Profilbild von Helena_The_Renegade
Helena_The_Renegadevor 1 Jahr

Man, this just keeps getting better and better keep it up

Profilbild von 이루아「Irua」
이루아「Irua」vor 1 Jahr

I love it so much! I wanted to Light on stage preparing for performers in the VRC world, and thank you so much for making that wish come true!

Profilbild von Kathiel Rayna 🦝📸
Kathiel Rayna 🦝📸vor 1 Jahr

This is fantastic, you’re just revolutionizing lighting!

Profilbild von 百合瀬ゆい / YUI*
百合瀬ゆい / YUI*vor 1 Jahr

公開されるの楽しみです……!!!!

Profilbild von zSkull162
zSkull162vor 1 Jahr

This is amazing. I could absolutely use this in worlds like my phasmophobia house, to make much more optimized toggleable lights

Profilbild von Scena
Scenavor 1 Jahr

SlashCo has been heavily considering adopting this into the world however, our only concern would be our flashlights. Would it be possible to make these spotlights compatible to use cookies in some fashion? I know sadly that shadows are a bit of a limitation with the system.

Profilbild von RED_SIM
RED_SIMvor 1 Jahr

I don't want to support cookies... It would make the whole system much heavier, which I'd want to evade...

Profilbild von Derek Traver
Derek Travervor 1 Jahr

So do these still get sh specular?

Profilbild von Narry 🔜 AC
Narry 🔜 ACvor 1 Jahr

I would consider defining a versioning/compatibility path such that you can add major items like this. Maybe consider a dev/stable channel?

Ähnliche Videos