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Spot Light Volumes! Everything is parametric here and not baked into a 3D texture, as regular light volumes, which makes it even more optimized. Will work on it a little bit more and see if it's worth to add it to the main project branch.
22,671 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Amazing! Great stuff. Can't wait to use these on a project once you're done with it. Kudos!

Man, this just keeps getting better and better keep it up

I love it so much! I wanted to Light on stage preparing for performers in the VRC world, and thank you so much for making that wish come true!

This is fantastic, you’re just revolutionizing lighting!

公開されるの楽しみです……!!!!

This is amazing. I could absolutely use this in worlds like my phasmophobia house, to make much more optimized toggleable lights

SlashCo has been heavily considering adopting this into the world however, our only concern would be our flashlights. Would it be possible to make these spotlights compatible to use cookies in some fashion? I know sadly that shadows are a bit of a limitation with the system.

I don't want to support cookies... It would make the whole system much heavier, which I'd want to evade...

So do these still get sh specular?

I would consider defining a versioning/compatibility path such that you can add major items like this. Maybe consider a dev/stable channel?
