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Successfully ported the Source Engine's Decal projection into Roblox's EditableMesh feature 😎 #RobloxDev

55,705 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Max ¯\_(ツ)_/¯ (On Hiatus) profil fotoğrafı
Max ¯\_(ツ)_/¯ (On Hiatus)1 yıl önce

I'll consider open sourcing this, though you should know Roblox is violently handicapping the EditableMesh feature to the point where this is almost entirely useless at scale.

Max ¯\_(ツ)_/¯ (On Hiatus) profil fotoğrafı
Max ¯\_(ツ)_/¯ (On Hiatus)1 yıl önce

In this clip I'm trying to apply decals to MeshParts and it's being rejected because of several bullshit security/permission issues, even though all of the assets in this game were created by people who have edit permissions in this universe.

Alex (Wishtap) profil fotoğrafı
Alex (Wishtap)1 yıl önce

I hope some Valve employees are watching

Madi 🐸 profil fotoğrafı
Madi 🐸1 yıl önce

Will this be open sourced? 👀

007n7 but stupid profil fotoğrafı
007n7 but stupid1 yıl önce

does this mean I could finally add blood decals and glass shatters on car meshes without doing it manually and it ending up looking like it's floating

rubysvn profil fotoğrafı
rubysvn1 yıl önce

oh thats super sick actually wtf

checkraisefold profil fotoğrafı
checkraisefold1 yıl önce

I am mainly wondering how this projects with the engine limitations? does it have to get the vertex data of what its projecting on to? if so, how are you getting that info, unless it can only project onto other editablemeshes

ByteTester profil fotoğrafı
ByteTester1 yıl önce

What happens if it's projected on a corner though? Will it stretch out a lot?

viswa| Portfolio 📌|(Modelling Comms Open) profil fotoğrafı
viswa| Portfolio 📌|(Modelling Comms Open)1 yıl önce

make it a plugin :pray:

LeehamsonTheThird profil fotoğrafı
LeehamsonTheThird1 yıl önce

I was hoping that Roblox would eventually implement this themselves but this is just as cool!

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