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SUMMER SPEED ⏩ Week 5 🧱 ▪️Multi-Directional Springs ▪️Square Drill ▪️FLOW 🌊 ▪️Wide Weave ▪️Waterfall Sprints 1st week back from break, guys were fresh and flying around! Still important to consider volume & intensity

30,224 просмотров • 1 год назад •via X (Twitter)

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Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 просмотров • 1 год назад

Dragon Age: Veilguard | IGN Hands-On Impressions ▪️Was skeptical before playing, but now "I left feeling like these ten long years just might’ve been worth the wait", "much more hopeful that this could be the hit BioWare needs" ▪️"Walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye" ▪️While the game is not open world like Dragon Age: Inquisition, they were "impressed" by "how much exploration can still be done in the various regions", as well as the impact you can have on those regions ▪️Feels like a mix of Dragon Age 2 and Inquisition, with the more streamlined approach of DA2 and the geographical and sociopolitical diversity of Inquisition ▪️There is an "effective and succinct story recap from Varric" at the start of the game ▪️Combat feels like there is a lot of room to create "highly customized builds" of your Rook, companion abilities and combos build team synergy ▪️The "scrappiness" of Rook reminded them a bit of Hawke in DA2 rather than the more 'chosen one' of the Inquisitor ▪️Companions will sometimes drop useful hints during combat ▪️Your attitude and choices in dialogue will be noted and remembered in more detail, for example choosing to be antagonistic with Solas let you know you "traded verbal jabs with Solas", implying possible consequences later ▪️"Became clear that there would consistently be tons of choices in The Veilguard that’ll have lasting results", more than the usual BioWare game ▪️The initial prologue is linear in approach, but the game becomes "much more free" and opens up, tackle quests as you please and unlock more regions ▪️Mix of drastically different regions: Arlathan Forest is "gorgeous and colorful", nugs burrowing into grass, "vast array of nature", while Hossberg Wetlands is full of more "horror inspired" aesthetics, consumed by the Blight ▪️"Those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread" ▪️Treviso is a bustling and lively city, "so much to explore that I kept getting sidetracked" ▪️Party banter pauses and picks up again later if you trigger combat, a cutscene, etc that interrupts their dialogue ▪️Customizable difficulty options allows you turn off things like navigation and look for in-game clues in the environment to follow to your goal ▪️BioWare listened to the complaints about "the Hinterlands" in Inquisition and tons of fetch quests, where in Veilguard the scope isn't nearly as bloated and quests point back to the main story, region, faction, or companions ▪️The two Elven god villains Elgar'nan and Ghilan'nain feel much more present throughout the game compared to Corypheus in Inquisition ▪️The Lighthouse (hub) starts to feel more lived in as you play, characters/companions have unique quirks (Emmrich's skeleton assistant Manfred enjoys spending time on the balcony for example, you can play Rock, Paper, Scissors with him) ▪️Solas and his history are very important throughout the game Video ▶️ Article ➡️ #DragonAge

Shinobi602

610,675 просмотров • 1 год назад

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,424 просмотров • 1 год назад

🔵 UN spokesperson Farhan Haq delivered an update Monday on conditions in Gaza and the West Bank. Key points from his statement: ▪️ ‘Tactical pause’ has not changed reality Two weeks after Israel’s “tactical pause” announcement, UN staff report “realities on the ground remain largely the same.” Aid “remains by far insufficient” and convoys still face danger and delay. ▪️ Convoy delays up to 18 hours “Some missions inside Gaza take more than 18 hours to be completed,” with UN teams “compelled to wait for more than 10 hours at a stretch on the roads,” which are “often dangerous, congested, or impassible.” ▪️ Access blocked for critical missions Of 11 UN missions requiring Israeli coordination yesterday: 7 were facilitated, 2 were impeded, 1 to collect health items “was not fully accomplished,” and 1 was canceled by organizers. ▪️ Aid seized by starving crowds In recent days, wheat flour, hot meals, and rations were collected at crossings—but “most of the cargo was offloaded by the hungry crowds before reaching its destinations.” ▪️ Child malnutrition at ‘catastrophic’ levels UNICEF warns that recent nutrition supplies—biscuits for pregnant women, infant formula, hygiene kits—are “still a fraction of what is needed,” with malnutrition “reaching catastrophic levels.” ▪️ Fuel levels dangerously low but recent approvals welcomed Yesterday, the UN collected 200,000 liters of fuel from Kerem Shalom. But “while some 70,000 liters of fuel are needed every day for emergency operations, only 29,000 liters have been received”—far below minimum requirements. ▪️ Forced displacement expands A new Israeli evacuation order today covers the Tufah neighborhood of Gaza City. OCHA warns these displacements “push people into overcrowded, unsafe areas with no shelters and essential supplies.” ▪️Only 12% of Gaza is accessible OCHA reminds that “only 12% of Gaza is outside the Israeli militarized zone or areas affected by displacement orders”—meaning nearly the entire population is trapped in unsafe zones. ▪️ No shelter supplies have entered Gaza for 4 months UN partners “are still unable to respond to shelter needs due to zero stock,” with “no shelter supplies having entered Gaza since early March.” ▪️ Ceasefire urgently needed “The UN and our partners reiterate that a ceasefire is critically needed to reach all those in need,” and again call for “a sustained uninterrupted and scaled up flow of aid including commercial goods.” ▪️ Settler violence escalating in West Bank OCHA recorded “at least 24 Israeli settler attacks against Palestinians” last week—causing casualties and property damage. The UN warns: violence by Israeli forces and settlers “continues unabated.”

Drop Site

17,441 просмотров • 1 год назад

Dear INDIA/ BHARAT/HINDUSTAN, Sub: 🆘 🚨Who carried out Pahalgam attack, Pulwama attack, carried RDX in the car in heavily militarised zone, carried out 2006 Mumbai train blasts, put the Godhra train on fire❓ ▪️This Nation and the world, is forced to believe, it is the handiwork of Muslims but nothing could be proved in Courts till date. Just like the 2G, Coalgate, Maharashtra Irrigation scam etc. ▪️This is a continuous process by the RW ecosystem to fill this Nation’s sub-conscience with the following two narratives, ❗️Terrorism = Muslims and Corruption = Congress❗️ ▪️The same modus operandi is at play after the 10-11-2025, Delhi bomb blasts - Blasts - Muslim faces - their detentions - inhuman tortures - Pakistan angle - media stories - fabricated trials etc. ▪️The Police had not confirmed it as terrroist attack, nor denied it. The Forensic experts confirmed that no splinters were formed on the bodies and analysis was going on to ascertain the cause of the blast. ▪️Speculations in the media also reported that absence of any crater at the site of the blast indicate absence of explosives like RDX. ▪️However, Modi’s Cabinet has already concluded it as a “terrorist attack”. On what basis have they reached this conclusion, especially when agencies have not got anything❓ ▪️The RW ecosystem, aided by the neutered media, have already published and broadcasted the Muslim names, faces and the stories planted from atop, WITHOUT INDEPENDENT VERIFICATION. ▪️The Bombay HC, in July this year acquitted all the 12 accused in the 2006 Mumbai train blasts, declaring them INNOCENT. ▪️The HC observed, "The prosecution has utterly failed to prove the case against the accused. It is hard to believe that the accused committed the crime. Hence their conviction is quashed and set aside.” It also said, "The prosecution has failed to even bring on record the type of bombs used in the alleged crime…” ▪️These 12 Muslim men and many others were obviously arrested then for their identity, labelled as terrorists having undergone training in Pakistan, received money from Pakistan, conducting recce for handlers in Pakistan etc and dumped into prison. ▪️An accused also recalled how the Police told him that they knew he was innocent and that he would be acquitted in few months. But that has to have some Muslim men to display them as terrorists. ▪️We still don’t know, WHO CARRIED OUT THE 2006 MUMBAI TRAIN BLASTS❗️ ▪️The Congress Government was in Power in Centre and State when the blasts occurred. It has to strongly condemn the incarceration and torture of these Muslim men under its Government. ▪️Shaheed Hemant Karkare’s investigations and also former RSS functionary, Yashwant Shinde’s affidavit in Nanded Court reveal that RW ecosystem, with close links to RSS had carried out multiple bomb blasts to crest favourite political atmosphere against Congress and obviously, in favour of BJP. ▪️Please understand, Modi brand of Politics is back to square one - Islamophobia to perpetuate power for himself. ▪️Israel is calling out Benjamin Netanyahu for blasts in Israel. They accuse him of doing it to divert attention from his conviction in corruption cases and to stay in power through such fear mongering. ▪️Will we not see through this age old Hindutva, RSS ploy to plant Islamophobia in the subconscious mind of this Nation❓What worth is one’s education, literacy if he/she can’t see through this systematically deployed hatred by Hindutva Terrorists. ▪️Remember, Nathuram Godse, Savarkar’s protégé was the FIRST TERRORIST OF INDEPENDENT INDIA. The orthodox brahminical Hindutva order is a Terrorist Order. ▪️Stop falling prey to their machinations in Indian Society, Culture and Politics. 🛑 Stop Hindutva Terrorism, protect and stand with 💪 the innocent Muslims, minorities, weak, poor, downtrodden, Indians. Heal India ❤️

Raju Parulekar

19,043 просмотров • 8 месяцев назад

🇱🇧 LEBANON | Israeli airstrikes and shelling killed dozens across southern Lebanon and Beirut’s southern suburbs on Friday. 🔸Major attacks: ▪️ An Israeli airstrike on a primary healthcare center in Burj Qalawiya killed at least 12 doctors, paramedics, and nurses, with rescue operations still ongoing, Lebanon’s Health Ministry said. ▪️ The ministry’s emergency operations center said a strike in al-Rahibat neighborhood in Nabatieh killed five people and wounded five others, while another strike in the city killed a young girl. LBC reported rescue teams were still searching for victims. ▪️ A strike on a shared emergency facility in Sawaneh (Marjayoun) used by the Amal-linked al-Rissala Scouts and Hezbollah’s Islamic Health Committee killed two aid workers and wounded five, the Health Ministry said. ▪️ In Ghazieh near Saida, two young boys were killed by falling debris after an Israeli drone strike hit a nearby apartment building. ▪️ An Israeli strike in Bint Jbeil killed three people, according to Lebanese health authorities. ▪️ Artillery shells landed inside a UNIFIL compound housing the Nepalese battalion in Mays al-Jabal, injuring peacemakers, Lebanon’s state-run National News Agency reported. ▪️ Israeli airstrikes also hit Beirut’s southern suburbs — including Haret Hreik, Bir al-Abed, Bourj al-Barajneh, Ruwaiss, Kafaat, and Bourj Hammoud — as well as dozens of towns across southern Lebanon and the Bekaa. See courtneybonneauimages’ list below for full details. ▪️ Hezbollah said it targeted a gathering of Israeli soldiers at Fatima Gate, on the border between Kfar Kila and Metula, late Friday. The Israeli military claimed it has carried out about 1,100 strikes in Lebanon since launching its campaign on March 2. Over 800,00 people are displaced, and as of early Friday, some 800 people have already been killed — over 100 of them children. 🎥 Clip from a CNN report in Lebanon’s Beqaa Valley where Israeli strikes earlier this week killed a teenage boy’s family.

Drop Site

68,255 просмотров • 4 месяцев назад