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Testing a method to blend objects into the terrain surface. This allows the terrain virtual texture and height to be sampled at pixels' world position and blended in to the object's texture. The terrain normal is computed from the height and also blended with the object normal.

14,923 Aufrufe • vor 2 Jahren •via X (Twitter)

7 Kommentare

Profilbild von solitary
solitaryvor 2 Jahren

This an engine feature!?

Profilbild von János Turánszki
János Turánszkivor 2 Jahren

Not yet but it will be, the implementation has still some things that I don't like.

Profilbild von SÄME
SÄMEvor 2 Jahren

How expensive it is at the runtime?

Profilbild von János Turánszki
János Turánszkivor 2 Jahren

It's not very cheap, for every pixel, I look up terrain chunk, sample it's heightmap, compute terrain uv, normal and blending, then sample all terrain surface virtual textures on top of the object's base material.

Profilbild von gamedev_chris
gamedev_chrisvor 2 Jahren

nice! what about multiplayer support, do you have it in the engine?

Profilbild von János Turánszki
János Turánszkivor 2 Jahren

Thanks but there is not multiplayer support.

Profilbild von kekitopu 🔞
kekitopu 🔞vor 1 Jahr

🤯

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