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Testing a method to blend objects into the terrain surface. This allows the terrain virtual texture and height to be sampled at pixels' world position and blended in to the object's texture. The terrain normal is computed from the height and also blended with the object normal.
14,923 views • 2 years ago •via X (Twitter)
7 Comments

solitary2 years ago
This an engine feature!?

János Turánszki2 years ago
Not yet but it will be, the implementation has still some things that I don't like.

SÄME2 years ago
How expensive it is at the runtime?

János Turánszki2 years ago
It's not very cheap, for every pixel, I look up terrain chunk, sample it's heightmap, compute terrain uv, normal and blending, then sample all terrain surface virtual textures on top of the object's base material.

gamedev_chris2 years ago
nice! what about multiplayer support, do you have it in the engine?

János Turánszki2 years ago
Thanks but there is not multiplayer support.

kekitopu 🔞1 year ago
🤯


