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The continuous LOD system, made possible through Unreal Engine's Nanite, allowed BIT REACTOR to achieve quicker lighting set ups for Star Wars Zero Company🔦 Take a look at our illuminating full feature on the game and its use of UE here:
20,489 Aufrufe • vor 22 Tagen •via X (Twitter)
4 Kommentare

Zagreousvor 22 Tagen
@bitreactor Take them all down no stragglers

Jinkelvor 22 Tagen
@bitreactor Ha costa del rendimiento gracias a la rasterizacion. No olvidemos Lumen y VSM.

QDYvor 19 Tagen
@bitreactor useful tool.

Neo Geovor 21 Tagen
@bitreactor Continuous LOD as a lighting-iteration tool is the part I actually use. Nanite isn’t a poly-count slide, it’s how a setup gets finished.






