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The default #UE5 sprite material node doesn’t work properly with Paper2D sprites and flipbooks. So I created a custom material function that supports both 'rotate to camera' and 'parallel rotation' (as shown in the video). This works entirely in the material with no Blueprint function needed, making it much...

14,246 Aufrufe • vor 1 Jahr •via X (Twitter)

7 Kommentare

Profilbild von HissatsuClaw
HissatsuClawvor 1 Jahr

Oh i see what you mean😀. It took me a second to understand but it’s the lighting right? That’s so cool! Can you explain how you did this 🙏

Profilbild von EvilReFlex
EvilReFlexvor 1 Jahr

Not just the lighting the whole thing with the "rotate flipbook". Its a bit tricky with Paper2D sprites. I already had a function to rotate sprites on one axis like in "doom-like" games. but getting the rotation working on all axis is a bit more complicated.

Profilbild von Dani Bielok
Dani Bielokvor 1 Jahr

Pre-rendered graphics are awesome!

Profilbild von EvilReFlex
EvilReFlexvor 1 Jahr

Thanks, I rendered the Mannequin with my free sprite sheet generator UE5 project. (download on my discord)

Profilbild von Tabung Gas RPG
Tabung Gas RPGvor 1 Jahr

Looks awesome! Will this be included in your UE5RFX pack?

Profilbild von EvilReFlex
EvilReFlexvor 1 Jahr

Yes, I will include it in the next version as a simple material function.

Profilbild von Max
Maxvor 1 Jahr

Looks amazing

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