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The default #UE5 sprite material node doesn’t work properly with Paper2D sprites and flipbooks. So I created a custom material function that supports both 'rotate to camera' and 'parallel rotation' (as shown in the video). This works entirely in the material with no Blueprint function needed, making it much... show more
14,246 Aufrufe • vor 1 Jahr •via X (Twitter)
7 Kommentare

HissatsuClawvor 1 Jahr
Oh i see what you mean😀. It took me a second to understand but it’s the lighting right? That’s so cool! Can you explain how you did this 🙏

EvilReFlexvor 1 Jahr
Not just the lighting the whole thing with the "rotate flipbook". Its a bit tricky with Paper2D sprites. I already had a function to rotate sprites on one axis like in "doom-like" games. but getting the rotation working on all axis is a bit more complicated.

Dani Bielokvor 1 Jahr
Pre-rendered graphics are awesome!

EvilReFlexvor 1 Jahr
Thanks, I rendered the Mannequin with my free sprite sheet generator UE5 project. (download on my discord)

Tabung Gas RPGvor 1 Jahr
Looks awesome! Will this be included in your UE5RFX pack?

EvilReFlexvor 1 Jahr
Yes, I will include it in the next version as a simple material function.

Maxvor 1 Jahr
Looks amazing
