Loading video...

Video Failed to Load

Go Home

The default #UE5 sprite material node doesn’t work properly with Paper2D sprites and flipbooks. So I created a custom material function that supports both 'rotate to camera' and 'parallel rotation' (as shown in the video). This works entirely in the material with no Blueprint function needed, making it much...

14,246 views • 1 year ago •via X (Twitter)

7 Comments

HissatsuClaw's profile picture
HissatsuClaw1 year ago

Oh i see what you mean😀. It took me a second to understand but it’s the lighting right? That’s so cool! Can you explain how you did this 🙏

EvilReFlex's profile picture
EvilReFlex1 year ago

Not just the lighting the whole thing with the "rotate flipbook". Its a bit tricky with Paper2D sprites. I already had a function to rotate sprites on one axis like in "doom-like" games. but getting the rotation working on all axis is a bit more complicated.

Dani Bielok's profile picture
Dani Bielok1 year ago

Pre-rendered graphics are awesome!

EvilReFlex's profile picture
EvilReFlex1 year ago

Thanks, I rendered the Mannequin with my free sprite sheet generator UE5 project. (download on my discord)

Tabung Gas RPG's profile picture
Tabung Gas RPG1 year ago

Looks awesome! Will this be included in your UE5RFX pack?

EvilReFlex's profile picture
EvilReFlex1 year ago

Yes, I will include it in the next version as a simple material function.

Max's profile picture
Max1 year ago

Looks amazing

Related Videos