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The default #UE5 sprite material node doesn’t work properly with Paper2D sprites and flipbooks. So I created a custom material function that supports both 'rotate to camera' and 'parallel rotation' (as shown in the video). This works entirely in the material with no Blueprint function needed, making it much... show more
14,246 views • 1 year ago •via X (Twitter)
7 Comments

HissatsuClaw1 year ago
Oh i see what you mean😀. It took me a second to understand but it’s the lighting right? That’s so cool! Can you explain how you did this 🙏

EvilReFlex1 year ago
Not just the lighting the whole thing with the "rotate flipbook". Its a bit tricky with Paper2D sprites. I already had a function to rotate sprites on one axis like in "doom-like" games. but getting the rotation working on all axis is a bit more complicated.

Dani Bielok1 year ago
Pre-rendered graphics are awesome!

EvilReFlex1 year ago
Thanks, I rendered the Mannequin with my free sprite sheet generator UE5 project. (download on my discord)

Tabung Gas RPG1 year ago
Looks awesome! Will this be included in your UE5RFX pack?

EvilReFlex1 year ago
Yes, I will include it in the next version as a simple material function.

Max1 year ago
Looks amazing
