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The default #UE5 sprite material node doesn’t work properly with Paper2D sprites and flipbooks. So I created a custom material function that supports both 'rotate to camera' and 'parallel rotation' (as shown in the video). This works entirely in the material with no Blueprint function needed, making it much...

14,246 просмотров • 1 год назад •via X (Twitter)

Комментарии: 7

Фото профиля HissatsuClaw
HissatsuClaw1 год назад

Oh i see what you mean😀. It took me a second to understand but it’s the lighting right? That’s so cool! Can you explain how you did this 🙏

Фото профиля EvilReFlex
EvilReFlex1 год назад

Not just the lighting the whole thing with the "rotate flipbook". Its a bit tricky with Paper2D sprites. I already had a function to rotate sprites on one axis like in "doom-like" games. but getting the rotation working on all axis is a bit more complicated.

Фото профиля Dani Bielok
Dani Bielok1 год назад

Pre-rendered graphics are awesome!

Фото профиля EvilReFlex
EvilReFlex1 год назад

Thanks, I rendered the Mannequin with my free sprite sheet generator UE5 project. (download on my discord)

Фото профиля Tabung Gas RPG
Tabung Gas RPG1 год назад

Looks awesome! Will this be included in your UE5RFX pack?

Фото профиля EvilReFlex
EvilReFlex1 год назад

Yes, I will include it in the next version as a simple material function.

Фото профиля Max
Max1 год назад

Looks amazing

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