正在加载视频...

视频加载失败

The default #UE5 sprite material node doesn’t work properly with Paper2D sprites and flipbooks. So I created a custom material function that supports both 'rotate to camera' and 'parallel rotation' (as shown in the video). This works entirely in the material with no Blueprint function needed, making it much...

14,246 次观看 • 1 年前 •via X (Twitter)

7 条评论

HissatsuClaw 的头像
HissatsuClaw1 年前

Oh i see what you mean😀. It took me a second to understand but it’s the lighting right? That’s so cool! Can you explain how you did this 🙏

EvilReFlex 的头像
EvilReFlex1 年前

Not just the lighting the whole thing with the "rotate flipbook". Its a bit tricky with Paper2D sprites. I already had a function to rotate sprites on one axis like in "doom-like" games. but getting the rotation working on all axis is a bit more complicated.

Dani Bielok 的头像
Dani Bielok1 年前

Pre-rendered graphics are awesome!

EvilReFlex 的头像
EvilReFlex1 年前

Thanks, I rendered the Mannequin with my free sprite sheet generator UE5 project. (download on my discord)

Tabung Gas RPG 的头像
Tabung Gas RPG1 年前

Looks awesome! Will this be included in your UE5RFX pack?

EvilReFlex 的头像
EvilReFlex1 年前

Yes, I will include it in the next version as a simple material function.

Max 的头像
Max1 年前

Looks amazing

相关视频