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Three.js Water Pro v2.1 is now live! 🌊 Some exciting updates in this version - Improved FPS by ~30% across all quality levels - Support for transparent objects - Tunable standing vs. traveling waves Going to take a bit of a break from this project now to focus on...

63,156 Aufrufe • vor 6 Monaten •via X (Twitter)

32 Kommentare

Profilbild von Dan Greenheck
Dan Greenheckvor 6 Monaten

Purchase here👇🏻

Profilbild von Korhan Çağla | Digital Design • Creative Tech
Korhan Çağla | Digital Design • Creative Techvor 6 Monaten

Aveasome mate 👍

Profilbild von mketanci
mketancivor 6 Monaten

Damn, looks incredible!

Profilbild von Wrennly
Wrennlyvor 6 Monaten

congrats on v2.1! curious if you tried the same transparent object trick with webgpu yet? i hit some weird artifacts when mixing depth and alpha there, still figuring it out 😅

Profilbild von Dan Greenheck
Dan Greenheckvor 6 Monaten

This is WebGPU!

Profilbild von Wrennly
Wrennlyvor 5 Monaten

webgpu in r3f felt way smoother than my old webgl stuff, did you run into any shader compilation quirks?

Profilbild von Dan Greenheck
Dan Greenheckvor 5 Monaten

There's about a 2X perf boost when I have WebGPU enabled vs. the WebGL fallback. No, I use TSL, it handles the transpilation to the target language (GLSL/WGSL) automatically.

Profilbild von Andrew Blumson
Andrew Blumsonvor 6 Monaten

@KevinBlumson 👀

Profilbild von CodeCode.Me
CodeCode.Mevor 6 Monaten

That's so cool. I love it.

Profilbild von Alex
Alexvor 6 Monaten

That’s gonna be really hard to do better, amazing !!

Profilbild von Rinoy R K
Rinoy R Kvor 6 Monaten

realistic ✨️

Profilbild von Jose
Josevor 6 Monaten

🔥🔥🔥

Profilbild von Jiachi
Jiachivor 6 Monaten

That shader work is elite

Profilbild von Yoshi🐙怒涛の個人開発
Yoshi🐙怒涛の個人開発vor 6 Monaten

Awesome……. I can’t believe it’s Three.js….!!!!!!

Profilbild von David Webster
David Webstervor 6 Monaten

@threejs looks awesome

Profilbild von Jabed Bhuyan
Jabed Bhuyanvor 6 Monaten

Great work

Profilbild von AKLO
AKLOvor 6 Monaten

🤯🤯🤯

Profilbild von AD ASTRA
AD ASTRAvor 5 Monaten

source code for personal projects?

Profilbild von MR
MRvor 6 Monaten

A “break” …

Profilbild von LightShift Studio
LightShift Studiovor 6 Monaten

.

Profilbild von Benjamin De Ridder
Benjamin De Riddervor 6 Monaten

The water is so good it earned its own version number and I respect that completely.

Profilbild von nafeeza
nafeezavor 6 Monaten

soooothing af

Profilbild von Jonathan Torres
Jonathan Torresvor 6 Monaten

congratulations!!! It's very fantastic! I love it.

Profilbild von Trevor I. Lasn
Trevor I. Lasnvor 6 Monaten

30% FPS boost on water rendering is no joke. that stuff is always the first thing to tank performance

Profilbild von Namba
Nambavor 6 Monaten

This is insane!

Profilbild von ReverseAI
ReverseAIvor 6 Monaten

It's starting to look really good. Graphics have improved significantly.

Profilbild von Mitleidstour
Mitleidstourvor 6 Monaten

Nehme ich BMW (das Unternehmen, Johanna grölend) mit zum Jupiter oder ist das Quatsch?

Profilbild von KingDankKush
KingDankKushvor 6 Monaten

Impressive work. Water effects and rendering look phenomenal

Profilbild von Richard Daffy
Richard Daffyvor 6 Monaten

“Buy my course” “buy my asset” I’ll teach you I promise. LOL

Profilbild von Diogenes of Cyberborea
Diogenes of Cyberboreavor 6 Monaten

refraction?

Profilbild von Len Seaside
Len Seasidevor 6 Monaten

It is lovely. I think you should open source it for non-commercial use though.

Profilbild von Dawid Kisała
Dawid Kisałavor 6 Monaten

This looks great. I know it is a hard problem, but what Three.js really needs at some point is a proper asset store, the way Unity has one. That would be a huge unlock for the whole ecosystem.

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