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Using the amazing Boot Loader from CaptainYS (author of the Tsugaru emulator), FM Towns owners can leverage external SCSI CD-ROM drives (or CDDA-capable SCSI ODEs like ArdSCSino Blaster and ZuluSCSI Plus) to enjoy *some* software, even when their internal CD-ROM drive is dead! As you can see in the...

16,927 views • 11 months ago •via X (Twitter)

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Is Traditional Software Engineering Dead? “Does this mean that traditional software engineering is dead? Absolutely not. Software engineers—even the ones who are not necessarily tuning or training AI models—these are now among the most leveraged people on earth. Sure, the guys who are training and tuning models are even more leveraged because they’re building the tool set that software engineers are using. But software engineers still have two massive advantages on you. First, they think in code, so they actually know what’s going on underneath. And all abstractions are leaky. So when you have a computer programming for you—when you have Claude Code or equivalent programming for you—it’s going to make mistakes. It’s going to have bugs. It’s going to have suboptimal architecture. So it’s not going to be quite right. And someone who understands what’s going on underneath will be able to plug the leaks as they occur. So if you want to build a well-architected application, if you want to be able to even specify a well-architected application, if you want to be able to make it run at high performance, if you want it to do its best, if you want to catch the bugs early, then you’re going to want to have a software engineering background. The traditional software engineer is going to be able to use these tools much better. And there are still many kinds of problems in software engineering that are out of scope for these AI programs today. The easiest way to think about those is problems that are outside of their data distribution. For example, if they need to do a binary sort or reverse a linked list, they’ve seen countless examples of that, so they’re extremely good at it. But when you start getting out of their domain—where you have to write very high-performance code, when you’re running on architectures that are novel or brand new, when you’re actually creating new things or solving new problems, then you still need to get in there and hand code it. At least until either there are so many of those examples that new models can be trained on them, or until these models can sufficiently reason at even higher levels of abstraction and crack it on their own… And remember: there is no demand for average. The average app—nobody wants it, at least as long as it’s not filling some niche that is filled by a superior app. The app that is better will win essentially a hundred percent of the market. Maybe there’s some small percentage that will bleed off to the second-best app because it does some little niche feature better than the main app, or it’s cheaper, or something of the sort. But generally speaking, people only want the best of anything. So the bad news is there’s no point in being number two or number three—like in the famous Glengarry Glen Ross scene where Alec Baldwin says, “First place gets a Cadillac Eldorado, second place gets a set of steak knives, and third place you’re fired.” That’s absolutely true in these winner-take-all markets. That’s the bad news: You have to be the best at something if you want to win. However, the set of things you can be best at is infinite. You can always find some niche that is perfect for you, and you can be the best at that thing. This goes back to an old tweet of mine where I said, “Become the best in the world at what you do. Keep redefining what you do until this is true.” And I think that still applies in this age of AI.”

Naval

860,950 views • 6 months ago

I know it's easy to discard gaming from the 80s, 90s, and even the early 2000s as nothing more than nostalgia viewed through rose-tinted glasses. One aspect that often gets overlooked in that debate is actually based on facts, not just overly sentimental nostalgia. Having a computer and wanting to get the most out of it - and sometimes even just to get it working at all - required you to be far more invested, curious, and hands-on, so maybe that's why anyone who experienced that era feels a stronger connection to it. You had to read up on things, learn, and tinker with both software and hardware. If you had a PC in the 80s or 90s, it wasn't a "one and done" purchase. There was constant upgrading: swapping out a crappy sound card for a better one, replacing a small/slow hard drive, installing a CD-ROM drive, doubling your RAM from 1 MB to 2 MB… the list went on and on. It meant installing and updating drivers so everything actually worked. It meant understanding compatibility issues - all without the internet in the early days - so you relied on magazines, manuals, and friends who had "been there, done that." And that was just the hardware side. Then came the software: getting drivers, configs, and setups tuned perfectly so you could squeeze every last bit of performance out of the machine. Some games simply wouldn't run unless you freed up those final kilobytes of conventional memory. There was even a whole industry built around "managing your PC" with tools like Norton Commander and countless others. These days, there is... No more fiddling with AUTOEXEC.BAT or CONFIG.SYS files. No fine-tuning HIMEM.SYS. No IRQ conflicts with your sound card. No more boot disks. Juggling hard drive space? Forget it - drives now come in terabytes, not megabytes. Dealing with a 5.25" floppy, a 3.5" floppy, and a CD-ROM drive all crammed into one case? What a drag. Saving up for that shiny new VGA card to replace your old EGA? Not a thing anymore. And yet, if you ask older gamers who lived through the 80s and 90s, most of us actually enjoyed customizing and troubleshooting our machines. It was part of the experience - part of the joy and excitement. Sure, it involved plenty of trial and error and frustrating "OMFG, why isn't this working?!" moments… but when it finally worked, the reward was so much sweeter. Finally freeing up those last couple of kilobytes of your 640K base memory? Glorious. Replacing that pathetic PC speaker with a real sound card? Pure ecstasy. To all you old-school gamers out there, I hope you experienced it the same way. I always felt that the need to tinker endlessly made the whole experience more rewarding. You were more connected to your machine and understood it on a deeper level. These days, you just click a button and the game downloads and installs itself. I have a modern PC, of course. It's been over 20 years since I last had to do any real tinkering. That's convenient, sure… but the magic and curiosity is gone.

exQUIZitely 🕹️

34,686 views • 4 months ago