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Vector graphics-like shader for Unity. > clipped wireframe 🧊 #unity3d #gamedev

12,890 次观看 • 1 年前 •via X (Twitter)

7 条评论

RedDeer.Games 的头像
RedDeer.Games4 年前

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Inu Games 的头像
Inu Games1 年前

do you know how to avoid this artifact without making thicker lines?

GorillaJoes 的头像
GorillaJoes1 年前

Very cool, you including this in an asset?

Mirza Beig 的头像
Mirza Beig1 年前

That's the intention, at some point.

VoR 的头像
VoR1 年前

how do you render the wireframe, especially with quads and not triangles.

Richard 的头像
Richard1 年前

Can’t do this in shader graph right?

Mirza Beig 的头像
Mirza Beig1 年前

You can.

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