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Want to know how to vibe code games like these? - ThreeJS Claude Code / Codex Agent Skills - Nano Bana Pro - Game Design + Technical Design Specs - Opus 4.5 / Gpt 5.2 Here's my FULL step-by-step workflow 👇 Source code + agent .mds + playable links...

238,620 Aufrufe • vor 9 Monaten •via X (Twitter)

59 Kommentare

Profilbild von Chong-U
Chong-Uvor 9 Monaten

1/ Get the source code + playable + agents at the @OneVibeAMonth site Toon Shooter: Count the Ducks Mini Game:

Profilbild von Chong-U
Chong-Uvor 9 Monaten

2/ Try out TinyPRD’s Game Mode to create game design documents

Profilbild von Chong-U
Chong-Uvor 9 Monaten

3/ If you want more stuff like this, including all my workflows and an exclusive community of AI builders, check out

Profilbild von Chong-U
Chong-Uvor 9 Monaten

4/ Finally if you prefer to watch on YT, you can check it out and my other videos:

Profilbild von Ben Cera
Ben Ceravor 9 Monaten

The workflow matters more than the model. This is the kind of breakdown that actually helps.

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Thanks for that!

Profilbild von Mathias Heide
Mathias Heidevor 9 Monaten

you could also checkout if you want to create games that can go on steam and get played on your Playstation or Xbox

Profilbild von JBaba
JBabavor 9 Monaten

Tutorial is good. Putting source out there people can learn a lot. By just loading into @cursor_ai and asking questions.

Profilbild von Chong-U
Chong-Uvor 9 Monaten

@cursor_ai Yeah hope it’s helpful!

Profilbild von ChineseTechBro
ChineseTechBrovor 9 Monaten

Amazing work ! Congrats

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Thanks!

Profilbild von 奥利利奥.m🐜MemeMax⚡️
奥利利奥.m🐜MemeMax⚡️vor 9 Monaten

Vibe coding is literally changing the barrier to entry for game dev. One week for four different genres? That's insane productivity. The synergy between ThreeJS and the latest LLMs is the real sweet spot right now. It takes away the boilerplate and lets you focus on the 'vibe' and mechanics. Can't wait to dive into those agent .mds to see how you structured the technical specs. This is the future of rapid prototyping.

Profilbild von Alex Lieberman
Alex Liebermanvor 9 Monaten

come share the workflow in

Profilbild von Joel Reymont
Joel Reymontvor 9 Monaten

What is like to know is how you are prompting Nano Banana Pro because I found it stupid in the past, compared to GPT and Claude. I wonder if I’m using the default “stupid” setting 🤔

Profilbild von Chong-U
Chong-Uvor 9 Monaten

I show the whole workflow with nano banana pro in the video. It depends on what you’re getting it to do and how much context you provide

Profilbild von Gaurav Joshi
Gaurav Joshivor 9 Monaten

They look quite nice.

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Thanks for the kind words !

Profilbild von gab built
gab builtvor 9 Monaten

🔥

Profilbild von Chong-U
Chong-Uvor 9 Monaten

💪💪💪

Profilbild von Jithin Palepu
Jithin Palepuvor 9 Monaten

this looks awesome, really digging the game design breakdown. it’s cool how you’re sharing the workflow too. makes it so much easier for others to dive in and learn. looking forward to seeing more from this!

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Thanks so much!

Profilbild von Best dog ever 🦇🔊
Best dog ever 🦇🔊vor 9 Monaten

the game dev workflow here is legit. using agent .mds to maintain context across sessions is smart - games have so much state to track

Profilbild von Jonas Olofsson
Jonas Olofssonvor 8 Monaten

Do you use meshy or something for models, or purchased from e.g. unity asset store?

Profilbild von Chong-U
Chong-Uvor 8 Monaten

For this one i used stuff from itch. Specifically @quaternius

Profilbild von Jonas Olofsson
Jonas Olofssonvor 8 Monaten

@quaternius Ty! We still want you as our content creator for btw, haha! :D

Profilbild von KornKob
KornKobvor 9 Monaten

Good work! How big are these games, btw? I am mainly seeking to build larger projects, like full-sized indie projects... will this work or will I have to do something more complex?

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Thanks! These projects are fairly small and generated all in one html file. A bigger one will probably need to have better structure and multiple files. But the skill will work the same you’ll just need a different prd or explicitly tell the AI to architect it with scalability in mind

Profilbild von KornKob
KornKobvor 9 Monaten

Gotcha, I see... well, I'll be figuring that out as time goes on!

Profilbild von Balance
Balancevor 9 Monaten

🔥🔥🔥🔥🔥

Profilbild von Chong-U
Chong-Uvor 9 Monaten

💪💪💪💪💪

Profilbild von echo.hive
echo.hivevor 9 Monaten

@codetaur

Profilbild von Ananya Patelik
Ananya Patelikvor 9 Monaten

love this! i storyboard my game logic like comic panels before touching code. helps me debug with less ctrl+z existentialism. bookmarking your workflow!

Profilbild von Igor Silva
Igor Silvavor 9 Monaten

have you made anything realtime multiplayer? looking for references

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Will be tackling that next… what would you like to see?

Profilbild von Igor Silva
Igor Silvavor 9 Monaten

like a mini Minecraft server

Profilbild von LordQuantum
LordQuantumvor 9 Monaten

Full

Profilbild von Akash Parmar
Akash Parmarvor 9 Monaten

Looks great and a fun project gonna try this on weekend 🫡

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Let me know how you get along!

Profilbild von Akash Parmar
Akash Parmarvor 9 Monaten

Definitely 💯

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Rooting for you !

Profilbild von Rohit
Rohitvor 9 Monaten

This is exactly the thread I am searching for thank you soo much o hope I can build something off of this

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Do it! Let me know how you get on!

Profilbild von Alex_
Alex_vor 9 Monaten

love this! Can't wait to try this weekend with my own ideas 👾

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Let me know how you get on !

Profilbild von Jochen
Jochenvor 9 Monaten

It looks amazing! Thanks for sharing (*・∀・*) 🎉

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Hope it’s useful ! Thanks!

Profilbild von Jochen
Jochenvor 9 Monaten

Yes, it’s very helpful.

Profilbild von Takuto
Takutovor 9 Monaten

@grok 非エンジニアにもわかるように分かりやすく、詳しく説明して

Profilbild von Jack Crabtree
Jack Crabtreevor 9 Monaten

Your multimodal stack for vibe coding games is the definitive advanced workflow. Combining generative assets with structured AI agents in this way is the frontier.

Profilbild von Takuto
Takutovor 9 Monaten

@grok この動画の内容を要約して

Profilbild von Saleh
Salehvor 9 Monaten

@grok analyis this thread and make a technical description of what this is. The description has to be precise and descriptive so that I can give it as a prompt to my ai tool to start researching more.

Profilbild von youpi.near 🐉
youpi.near 🐉vor 9 Monaten

The graphics are AI generated? mdfkr it looks pretty neat!

Profilbild von Chong-U
Chong-Uvor 9 Monaten

Assets from @quaternius

Profilbild von youpi.near 🐉
youpi.near 🐉vor 9 Monaten

@quaternius thanks serr😸

Profilbild von enchanted helicopter
enchanted helicoptervor 9 Monaten

curious if you had access to unlimited claude code + replit or unlimited claude code + AWS which would you pick and why?

Profilbild von Tech Odyssey
Tech Odysseyvor 9 Monaten

Step by vstep workflows like this are most valuable when they make the specs and review checkpoints explicit, since that’s what keeps vibe coding from drifting...

Profilbild von bradshannon
bradshannonvor 9 Monaten

Looking forward to checking out the links!

Profilbild von piroune
pirounevor 9 Monaten

Tiny playable loop first, then agents. I turn the spec into checks so ThreeJS doesn't drift.

Profilbild von Takuto
Takutovor 9 Monaten

@grok 動画を要約して

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