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Want to know how to vibe code games like these? - ThreeJS Claude Code / Codex Agent Skills - Nano Bana Pro - Game Design + Technical Design Specs - Opus 4.5 / Gpt 5.2 Here's my FULL step-by-step workflow 👇 Source code + agent .mds + playable links... show more
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1/ Get the source code + playable + agents at the @OneVibeAMonth site Toon Shooter: Count the Ducks Mini Game:

2/ Try out TinyPRD’s Game Mode to create game design documents

3/ If you want more stuff like this, including all my workflows and an exclusive community of AI builders, check out

4/ Finally if you prefer to watch on YT, you can check it out and my other videos:

The workflow matters more than the model. This is the kind of breakdown that actually helps.

Thanks for that!

you could also checkout if you want to create games that can go on steam and get played on your Playstation or Xbox

Tutorial is good. Putting source out there people can learn a lot. By just loading into @cursor_ai and asking questions.

@cursor_ai Yeah hope it’s helpful!

Amazing work ! Congrats

Thanks!

Vibe coding is literally changing the barrier to entry for game dev. One week for four different genres? That's insane productivity. The synergy between ThreeJS and the latest LLMs is the real sweet spot right now. It takes away the boilerplate and lets you focus on the 'vibe' and mechanics. Can't wait to dive into those agent .mds to see how you structured the technical specs. This is the future of rapid prototyping.

come share the workflow in

What is like to know is how you are prompting Nano Banana Pro because I found it stupid in the past, compared to GPT and Claude. I wonder if I’m using the default “stupid” setting 🤔

I show the whole workflow with nano banana pro in the video. It depends on what you’re getting it to do and how much context you provide

They look quite nice.

Thanks for the kind words !

🔥

💪💪💪

this looks awesome, really digging the game design breakdown. it’s cool how you’re sharing the workflow too. makes it so much easier for others to dive in and learn. looking forward to seeing more from this!

Thanks so much!

the game dev workflow here is legit. using agent .mds to maintain context across sessions is smart - games have so much state to track

Do you use meshy or something for models, or purchased from e.g. unity asset store?

For this one i used stuff from itch. Specifically @quaternius

@quaternius Ty! We still want you as our content creator for btw, haha! :D

Good work! How big are these games, btw? I am mainly seeking to build larger projects, like full-sized indie projects... will this work or will I have to do something more complex?

Thanks! These projects are fairly small and generated all in one html file. A bigger one will probably need to have better structure and multiple files. But the skill will work the same you’ll just need a different prd or explicitly tell the AI to architect it with scalability in mind

Gotcha, I see... well, I'll be figuring that out as time goes on!

🔥🔥🔥🔥🔥

💪💪💪💪💪

@codetaur

love this! i storyboard my game logic like comic panels before touching code. helps me debug with less ctrl+z existentialism. bookmarking your workflow!

have you made anything realtime multiplayer? looking for references

Will be tackling that next… what would you like to see?

like a mini Minecraft server

Full

Looks great and a fun project gonna try this on weekend 🫡

Let me know how you get along!

Definitely 💯

Rooting for you !

This is exactly the thread I am searching for thank you soo much o hope I can build something off of this

Do it! Let me know how you get on!

love this! Can't wait to try this weekend with my own ideas 👾

Let me know how you get on !

It looks amazing! Thanks for sharing (*・∀・*) 🎉

Hope it’s useful ! Thanks!

Yes, it’s very helpful.

@grok 非エンジニアにもわかるように分かりやすく、詳しく説明して

Your multimodal stack for vibe coding games is the definitive advanced workflow. Combining generative assets with structured AI agents in this way is the frontier.

@grok この動画の内容を要約して

@grok analyis this thread and make a technical description of what this is. The description has to be precise and descriptive so that I can give it as a prompt to my ai tool to start researching more.

The graphics are AI generated? mdfkr it looks pretty neat!

Assets from @quaternius

@quaternius thanks serr😸

curious if you had access to unlimited claude code + replit or unlimited claude code + AWS which would you pick and why?

Step by vstep workflows like this are most valuable when they make the specs and review checkpoints explicit, since that’s what keeps vibe coding from drifting...

Looking forward to checking out the links!

Tiny playable loop first, then agents. I turn the spec into checks so ThreeJS doesn't drift.

@grok 動画を要約して

