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Want to know how to vibe code games like these? - ThreeJS Claude Code / Codex Agent Skills - Nano Bana Pro - Game Design + Technical Design Specs - Opus 4.5 / Gpt 5.2 Here's my FULL step-by-step workflow 👇 Source code + agent .mds + playable links...

238,620 views • 9 months ago •via X (Twitter)

59 Comments

Chong-U's profile picture
Chong-U9 months ago

1/ Get the source code + playable + agents at the @OneVibeAMonth site Toon Shooter: Count the Ducks Mini Game:

Chong-U's profile picture
Chong-U9 months ago

2/ Try out TinyPRD’s Game Mode to create game design documents

Chong-U's profile picture
Chong-U9 months ago

3/ If you want more stuff like this, including all my workflows and an exclusive community of AI builders, check out

Chong-U's profile picture
Chong-U9 months ago

4/ Finally if you prefer to watch on YT, you can check it out and my other videos:

Ben Cera's profile picture
Ben Cera9 months ago

The workflow matters more than the model. This is the kind of breakdown that actually helps.

Chong-U's profile picture
Chong-U9 months ago

Thanks for that!

Mathias Heide's profile picture
Mathias Heide9 months ago

you could also checkout if you want to create games that can go on steam and get played on your Playstation or Xbox

JBaba's profile picture
JBaba9 months ago

Tutorial is good. Putting source out there people can learn a lot. By just loading into @cursor_ai and asking questions.

Chong-U's profile picture
Chong-U9 months ago

@cursor_ai Yeah hope it’s helpful!

ChineseTechBro's profile picture
ChineseTechBro9 months ago

Amazing work ! Congrats

Chong-U's profile picture
Chong-U9 months ago

Thanks!

奥利利奥.m🐜MemeMax⚡️'s profile picture
奥利利奥.m🐜MemeMax⚡️9 months ago

Vibe coding is literally changing the barrier to entry for game dev. One week for four different genres? That's insane productivity. The synergy between ThreeJS and the latest LLMs is the real sweet spot right now. It takes away the boilerplate and lets you focus on the 'vibe' and mechanics. Can't wait to dive into those agent .mds to see how you structured the technical specs. This is the future of rapid prototyping.

Alex Lieberman's profile picture
Alex Lieberman9 months ago

come share the workflow in

Joel Reymont's profile picture
Joel Reymont9 months ago

What is like to know is how you are prompting Nano Banana Pro because I found it stupid in the past, compared to GPT and Claude. I wonder if I’m using the default “stupid” setting 🤔

Chong-U's profile picture
Chong-U9 months ago

I show the whole workflow with nano banana pro in the video. It depends on what you’re getting it to do and how much context you provide

Gaurav Joshi's profile picture
Gaurav Joshi9 months ago

They look quite nice.

Chong-U's profile picture
Chong-U9 months ago

Thanks for the kind words !

gab built's profile picture
gab built9 months ago

🔥

Chong-U's profile picture
Chong-U9 months ago

💪💪💪

Jithin Palepu's profile picture
Jithin Palepu9 months ago

this looks awesome, really digging the game design breakdown. it’s cool how you’re sharing the workflow too. makes it so much easier for others to dive in and learn. looking forward to seeing more from this!

Chong-U's profile picture
Chong-U9 months ago

Thanks so much!

Best dog ever 🦇🔊's profile picture
Best dog ever 🦇🔊9 months ago

the game dev workflow here is legit. using agent .mds to maintain context across sessions is smart - games have so much state to track

Jonas Olofsson's profile picture
Jonas Olofsson8 months ago

Do you use meshy or something for models, or purchased from e.g. unity asset store?

Chong-U's profile picture
Chong-U8 months ago

For this one i used stuff from itch. Specifically @quaternius

Jonas Olofsson's profile picture
Jonas Olofsson8 months ago

@quaternius Ty! We still want you as our content creator for btw, haha! :D

KornKob's profile picture
KornKob9 months ago

Good work! How big are these games, btw? I am mainly seeking to build larger projects, like full-sized indie projects... will this work or will I have to do something more complex?

Chong-U's profile picture
Chong-U9 months ago

Thanks! These projects are fairly small and generated all in one html file. A bigger one will probably need to have better structure and multiple files. But the skill will work the same you’ll just need a different prd or explicitly tell the AI to architect it with scalability in mind

KornKob's profile picture
KornKob9 months ago

Gotcha, I see... well, I'll be figuring that out as time goes on!

Balance's profile picture
Balance9 months ago

🔥🔥🔥🔥🔥

Chong-U's profile picture
Chong-U9 months ago

💪💪💪💪💪

echo.hive's profile picture
echo.hive9 months ago

@codetaur

Ananya Patelik's profile picture
Ananya Patelik9 months ago

love this! i storyboard my game logic like comic panels before touching code. helps me debug with less ctrl+z existentialism. bookmarking your workflow!

Igor Silva's profile picture
Igor Silva9 months ago

have you made anything realtime multiplayer? looking for references

Chong-U's profile picture
Chong-U9 months ago

Will be tackling that next… what would you like to see?

Igor Silva's profile picture
Igor Silva9 months ago

like a mini Minecraft server

LordQuantum's profile picture
LordQuantum9 months ago

Full

Akash Parmar's profile picture
Akash Parmar9 months ago

Looks great and a fun project gonna try this on weekend 🫡

Chong-U's profile picture
Chong-U9 months ago

Let me know how you get along!

Akash Parmar's profile picture
Akash Parmar9 months ago

Definitely 💯

Chong-U's profile picture
Chong-U9 months ago

Rooting for you !

Rohit's profile picture
Rohit9 months ago

This is exactly the thread I am searching for thank you soo much o hope I can build something off of this

Chong-U's profile picture
Chong-U9 months ago

Do it! Let me know how you get on!

Alex_'s profile picture
Alex_9 months ago

love this! Can't wait to try this weekend with my own ideas 👾

Chong-U's profile picture
Chong-U9 months ago

Let me know how you get on !

Jochen's profile picture
Jochen9 months ago

It looks amazing! Thanks for sharing (*・∀・*) 🎉

Chong-U's profile picture
Chong-U9 months ago

Hope it’s useful ! Thanks!

Jochen's profile picture
Jochen9 months ago

Yes, it’s very helpful.

Takuto's profile picture
Takuto9 months ago

@grok 非エンジニアにもわかるように分かりやすく、詳しく説明して

Jack Crabtree's profile picture
Jack Crabtree9 months ago

Your multimodal stack for vibe coding games is the definitive advanced workflow. Combining generative assets with structured AI agents in this way is the frontier.

Takuto's profile picture
Takuto9 months ago

@grok この動画の内容を要約して

Saleh's profile picture
Saleh9 months ago

@grok analyis this thread and make a technical description of what this is. The description has to be precise and descriptive so that I can give it as a prompt to my ai tool to start researching more.

youpi.near 🐉's profile picture
youpi.near 🐉9 months ago

The graphics are AI generated? mdfkr it looks pretty neat!

Chong-U's profile picture
Chong-U9 months ago

Assets from @quaternius

youpi.near 🐉's profile picture
youpi.near 🐉9 months ago

@quaternius thanks serr😸

enchanted helicopter's profile picture
enchanted helicopter9 months ago

curious if you had access to unlimited claude code + replit or unlimited claude code + AWS which would you pick and why?

Tech Odyssey's profile picture
Tech Odyssey9 months ago

Step by vstep workflows like this are most valuable when they make the specs and review checkpoints explicit, since that’s what keeps vibe coding from drifting...

bradshannon's profile picture
bradshannon9 months ago

Looking forward to checking out the links!

piroune's profile picture
piroune9 months ago

Tiny playable loop first, then agents. I turn the spec into checks so ThreeJS doesn't drift.

Takuto's profile picture
Takuto9 months ago

@grok 動画を要約して

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