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Want to know how to vibe code games like these? - ThreeJS Claude Code / Codex Agent Skills - Nano Bana Pro - Game Design + Technical Design Specs - Opus 4.5 / Gpt 5.2 Here's my FULL step-by-step workflow 👇 Source code + agent .mds + playable links...

238,620 просмотров • 9 месяцев назад •via X (Twitter)

Комментарии: 59

Фото профиля Chong-U
Chong-U9 месяцев назад

1/ Get the source code + playable + agents at the @OneVibeAMonth site Toon Shooter: Count the Ducks Mini Game:

Фото профиля Chong-U
Chong-U9 месяцев назад

2/ Try out TinyPRD’s Game Mode to create game design documents

Фото профиля Chong-U
Chong-U9 месяцев назад

3/ If you want more stuff like this, including all my workflows and an exclusive community of AI builders, check out

Фото профиля Chong-U
Chong-U9 месяцев назад

4/ Finally if you prefer to watch on YT, you can check it out and my other videos:

Фото профиля Ben Cera
Ben Cera9 месяцев назад

The workflow matters more than the model. This is the kind of breakdown that actually helps.

Фото профиля Chong-U
Chong-U9 месяцев назад

Thanks for that!

Фото профиля Mathias Heide
Mathias Heide9 месяцев назад

you could also checkout if you want to create games that can go on steam and get played on your Playstation or Xbox

Фото профиля JBaba
JBaba9 месяцев назад

Tutorial is good. Putting source out there people can learn a lot. By just loading into @cursor_ai and asking questions.

Фото профиля Chong-U
Chong-U9 месяцев назад

@cursor_ai Yeah hope it’s helpful!

Фото профиля ChineseTechBro
ChineseTechBro9 месяцев назад

Amazing work ! Congrats

Фото профиля Chong-U
Chong-U9 месяцев назад

Thanks!

Фото профиля 奥利利奥.m🐜MemeMax⚡️
奥利利奥.m🐜MemeMax⚡️9 месяцев назад

Vibe coding is literally changing the barrier to entry for game dev. One week for four different genres? That's insane productivity. The synergy between ThreeJS and the latest LLMs is the real sweet spot right now. It takes away the boilerplate and lets you focus on the 'vibe' and mechanics. Can't wait to dive into those agent .mds to see how you structured the technical specs. This is the future of rapid prototyping.

Фото профиля Alex Lieberman
Alex Lieberman9 месяцев назад

come share the workflow in

Фото профиля Joel Reymont
Joel Reymont9 месяцев назад

What is like to know is how you are prompting Nano Banana Pro because I found it stupid in the past, compared to GPT and Claude. I wonder if I’m using the default “stupid” setting 🤔

Фото профиля Chong-U
Chong-U9 месяцев назад

I show the whole workflow with nano banana pro in the video. It depends on what you’re getting it to do and how much context you provide

Фото профиля Gaurav Joshi
Gaurav Joshi9 месяцев назад

They look quite nice.

Фото профиля Chong-U
Chong-U9 месяцев назад

Thanks for the kind words !

Фото профиля gab built
gab built9 месяцев назад

🔥

Фото профиля Chong-U
Chong-U9 месяцев назад

💪💪💪

Фото профиля Jithin Palepu
Jithin Palepu9 месяцев назад

this looks awesome, really digging the game design breakdown. it’s cool how you’re sharing the workflow too. makes it so much easier for others to dive in and learn. looking forward to seeing more from this!

Фото профиля Chong-U
Chong-U9 месяцев назад

Thanks so much!

Фото профиля Best dog ever 🦇🔊
Best dog ever 🦇🔊9 месяцев назад

the game dev workflow here is legit. using agent .mds to maintain context across sessions is smart - games have so much state to track

Фото профиля Jonas Olofsson
Jonas Olofsson8 месяцев назад

Do you use meshy or something for models, or purchased from e.g. unity asset store?

Фото профиля Chong-U
Chong-U8 месяцев назад

For this one i used stuff from itch. Specifically @quaternius

Фото профиля Jonas Olofsson
Jonas Olofsson8 месяцев назад

@quaternius Ty! We still want you as our content creator for btw, haha! :D

Фото профиля KornKob
KornKob9 месяцев назад

Good work! How big are these games, btw? I am mainly seeking to build larger projects, like full-sized indie projects... will this work or will I have to do something more complex?

Фото профиля Chong-U
Chong-U9 месяцев назад

Thanks! These projects are fairly small and generated all in one html file. A bigger one will probably need to have better structure and multiple files. But the skill will work the same you’ll just need a different prd or explicitly tell the AI to architect it with scalability in mind

Фото профиля KornKob
KornKob9 месяцев назад

Gotcha, I see... well, I'll be figuring that out as time goes on!

Фото профиля Balance
Balance9 месяцев назад

🔥🔥🔥🔥🔥

Фото профиля Chong-U
Chong-U9 месяцев назад

💪💪💪💪💪

Фото профиля echo.hive
echo.hive9 месяцев назад

@codetaur

Фото профиля Ananya Patelik
Ananya Patelik9 месяцев назад

love this! i storyboard my game logic like comic panels before touching code. helps me debug with less ctrl+z existentialism. bookmarking your workflow!

Фото профиля Igor Silva
Igor Silva9 месяцев назад

have you made anything realtime multiplayer? looking for references

Фото профиля Chong-U
Chong-U9 месяцев назад

Will be tackling that next… what would you like to see?

Фото профиля Igor Silva
Igor Silva9 месяцев назад

like a mini Minecraft server

Фото профиля LordQuantum
LordQuantum9 месяцев назад

Full

Фото профиля Akash Parmar
Akash Parmar9 месяцев назад

Looks great and a fun project gonna try this on weekend 🫡

Фото профиля Chong-U
Chong-U9 месяцев назад

Let me know how you get along!

Фото профиля Akash Parmar
Akash Parmar9 месяцев назад

Definitely 💯

Фото профиля Chong-U
Chong-U9 месяцев назад

Rooting for you !

Фото профиля Rohit
Rohit9 месяцев назад

This is exactly the thread I am searching for thank you soo much o hope I can build something off of this

Фото профиля Chong-U
Chong-U9 месяцев назад

Do it! Let me know how you get on!

Фото профиля Alex_
Alex_9 месяцев назад

love this! Can't wait to try this weekend with my own ideas 👾

Фото профиля Chong-U
Chong-U9 месяцев назад

Let me know how you get on !

Фото профиля Jochen
Jochen9 месяцев назад

It looks amazing! Thanks for sharing (*・∀・*) 🎉

Фото профиля Chong-U
Chong-U9 месяцев назад

Hope it’s useful ! Thanks!

Фото профиля Jochen
Jochen9 месяцев назад

Yes, it’s very helpful.

Фото профиля Takuto
Takuto9 месяцев назад

@grok 非エンジニアにもわかるように分かりやすく、詳しく説明して

Фото профиля Jack Crabtree
Jack Crabtree9 месяцев назад

Your multimodal stack for vibe coding games is the definitive advanced workflow. Combining generative assets with structured AI agents in this way is the frontier.

Фото профиля Takuto
Takuto9 месяцев назад

@grok この動画の内容を要約して

Фото профиля Saleh
Saleh9 месяцев назад

@grok analyis this thread and make a technical description of what this is. The description has to be precise and descriptive so that I can give it as a prompt to my ai tool to start researching more.

Фото профиля youpi.near 🐉
youpi.near 🐉9 месяцев назад

The graphics are AI generated? mdfkr it looks pretty neat!

Фото профиля Chong-U
Chong-U9 месяцев назад

Assets from @quaternius

Фото профиля youpi.near 🐉
youpi.near 🐉9 месяцев назад

@quaternius thanks serr😸

Фото профиля enchanted helicopter
enchanted helicopter9 месяцев назад

curious if you had access to unlimited claude code + replit or unlimited claude code + AWS which would you pick and why?

Фото профиля Tech Odyssey
Tech Odyssey9 месяцев назад

Step by vstep workflows like this are most valuable when they make the specs and review checkpoints explicit, since that’s what keeps vibe coding from drifting...

Фото профиля bradshannon
bradshannon9 месяцев назад

Looking forward to checking out the links!

Фото профиля piroune
piroune9 месяцев назад

Tiny playable loop first, then agents. I turn the spec into checks so ThreeJS doesn't drift.

Фото профиля Takuto
Takuto9 месяцев назад

@grok 動画を要約して

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