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Want to know how to vibe code games like these? - ThreeJS Claude Code / Codex Agent Skills - Nano Bana Pro - Game Design + Technical Design Specs - Opus 4.5 / Gpt 5.2 Here's my FULL step-by-step workflow 👇 Source code + agent .mds + playable links...

238,620 görüntüleme • 9 ay önce •via X (Twitter)

59 Yorum

Chong-U profil fotoğrafı
Chong-U9 ay önce

1/ Get the source code + playable + agents at the @OneVibeAMonth site Toon Shooter: Count the Ducks Mini Game:

Chong-U profil fotoğrafı
Chong-U9 ay önce

2/ Try out TinyPRD’s Game Mode to create game design documents

Chong-U profil fotoğrafı
Chong-U9 ay önce

3/ If you want more stuff like this, including all my workflows and an exclusive community of AI builders, check out

Chong-U profil fotoğrafı
Chong-U9 ay önce

4/ Finally if you prefer to watch on YT, you can check it out and my other videos:

Ben Cera profil fotoğrafı
Ben Cera9 ay önce

The workflow matters more than the model. This is the kind of breakdown that actually helps.

Chong-U profil fotoğrafı
Chong-U9 ay önce

Thanks for that!

Mathias Heide profil fotoğrafı
Mathias Heide9 ay önce

you could also checkout if you want to create games that can go on steam and get played on your Playstation or Xbox

JBaba profil fotoğrafı
JBaba9 ay önce

Tutorial is good. Putting source out there people can learn a lot. By just loading into @cursor_ai and asking questions.

Chong-U profil fotoğrafı
Chong-U9 ay önce

@cursor_ai Yeah hope it’s helpful!

ChineseTechBro profil fotoğrafı
ChineseTechBro9 ay önce

Amazing work ! Congrats

Chong-U profil fotoğrafı
Chong-U9 ay önce

Thanks!

奥利利奥.m🐜MemeMax⚡️ profil fotoğrafı
奥利利奥.m🐜MemeMax⚡️9 ay önce

Vibe coding is literally changing the barrier to entry for game dev. One week for four different genres? That's insane productivity. The synergy between ThreeJS and the latest LLMs is the real sweet spot right now. It takes away the boilerplate and lets you focus on the 'vibe' and mechanics. Can't wait to dive into those agent .mds to see how you structured the technical specs. This is the future of rapid prototyping.

Alex Lieberman profil fotoğrafı
Alex Lieberman9 ay önce

come share the workflow in

Joel Reymont profil fotoğrafı
Joel Reymont9 ay önce

What is like to know is how you are prompting Nano Banana Pro because I found it stupid in the past, compared to GPT and Claude. I wonder if I’m using the default “stupid” setting 🤔

Chong-U profil fotoğrafı
Chong-U9 ay önce

I show the whole workflow with nano banana pro in the video. It depends on what you’re getting it to do and how much context you provide

Gaurav Joshi profil fotoğrafı
Gaurav Joshi9 ay önce

They look quite nice.

Chong-U profil fotoğrafı
Chong-U9 ay önce

Thanks for the kind words !

gab built profil fotoğrafı
gab built9 ay önce

🔥

Chong-U profil fotoğrafı
Chong-U9 ay önce

💪💪💪

Jithin Palepu profil fotoğrafı
Jithin Palepu9 ay önce

this looks awesome, really digging the game design breakdown. it’s cool how you’re sharing the workflow too. makes it so much easier for others to dive in and learn. looking forward to seeing more from this!

Chong-U profil fotoğrafı
Chong-U9 ay önce

Thanks so much!

Best dog ever 🦇🔊 profil fotoğrafı
Best dog ever 🦇🔊9 ay önce

the game dev workflow here is legit. using agent .mds to maintain context across sessions is smart - games have so much state to track

Jonas Olofsson profil fotoğrafı
Jonas Olofsson8 ay önce

Do you use meshy or something for models, or purchased from e.g. unity asset store?

Chong-U profil fotoğrafı
Chong-U8 ay önce

For this one i used stuff from itch. Specifically @quaternius

Jonas Olofsson profil fotoğrafı
Jonas Olofsson8 ay önce

@quaternius Ty! We still want you as our content creator for btw, haha! :D

KornKob profil fotoğrafı
KornKob9 ay önce

Good work! How big are these games, btw? I am mainly seeking to build larger projects, like full-sized indie projects... will this work or will I have to do something more complex?

Chong-U profil fotoğrafı
Chong-U9 ay önce

Thanks! These projects are fairly small and generated all in one html file. A bigger one will probably need to have better structure and multiple files. But the skill will work the same you’ll just need a different prd or explicitly tell the AI to architect it with scalability in mind

KornKob profil fotoğrafı
KornKob9 ay önce

Gotcha, I see... well, I'll be figuring that out as time goes on!

Balance profil fotoğrafı
Balance9 ay önce

🔥🔥🔥🔥🔥

Chong-U profil fotoğrafı
Chong-U9 ay önce

💪💪💪💪💪

echo.hive profil fotoğrafı
echo.hive9 ay önce

@codetaur

Ananya Patelik profil fotoğrafı
Ananya Patelik9 ay önce

love this! i storyboard my game logic like comic panels before touching code. helps me debug with less ctrl+z existentialism. bookmarking your workflow!

Igor Silva profil fotoğrafı
Igor Silva9 ay önce

have you made anything realtime multiplayer? looking for references

Chong-U profil fotoğrafı
Chong-U9 ay önce

Will be tackling that next… what would you like to see?

Igor Silva profil fotoğrafı
Igor Silva9 ay önce

like a mini Minecraft server

LordQuantum profil fotoğrafı
LordQuantum9 ay önce

Full

Akash Parmar profil fotoğrafı
Akash Parmar9 ay önce

Looks great and a fun project gonna try this on weekend 🫡

Chong-U profil fotoğrafı
Chong-U9 ay önce

Let me know how you get along!

Akash Parmar profil fotoğrafı
Akash Parmar9 ay önce

Definitely 💯

Chong-U profil fotoğrafı
Chong-U9 ay önce

Rooting for you !

Rohit profil fotoğrafı
Rohit9 ay önce

This is exactly the thread I am searching for thank you soo much o hope I can build something off of this

Chong-U profil fotoğrafı
Chong-U9 ay önce

Do it! Let me know how you get on!

Alex_ profil fotoğrafı
Alex_9 ay önce

love this! Can't wait to try this weekend with my own ideas 👾

Chong-U profil fotoğrafı
Chong-U9 ay önce

Let me know how you get on !

Jochen profil fotoğrafı
Jochen9 ay önce

It looks amazing! Thanks for sharing (*・∀・*) 🎉

Chong-U profil fotoğrafı
Chong-U9 ay önce

Hope it’s useful ! Thanks!

Jochen profil fotoğrafı
Jochen9 ay önce

Yes, it’s very helpful.

Takuto profil fotoğrafı
Takuto9 ay önce

@grok 非エンジニアにもわかるように分かりやすく、詳しく説明して

Jack Crabtree profil fotoğrafı
Jack Crabtree9 ay önce

Your multimodal stack for vibe coding games is the definitive advanced workflow. Combining generative assets with structured AI agents in this way is the frontier.

Takuto profil fotoğrafı
Takuto9 ay önce

@grok この動画の内容を要約して

Saleh profil fotoğrafı
Saleh9 ay önce

@grok analyis this thread and make a technical description of what this is. The description has to be precise and descriptive so that I can give it as a prompt to my ai tool to start researching more.

youpi.near 🐉 profil fotoğrafı
youpi.near 🐉9 ay önce

The graphics are AI generated? mdfkr it looks pretty neat!

Chong-U profil fotoğrafı
Chong-U9 ay önce

Assets from @quaternius

youpi.near 🐉 profil fotoğrafı
youpi.near 🐉9 ay önce

@quaternius thanks serr😸

enchanted helicopter profil fotoğrafı
enchanted helicopter9 ay önce

curious if you had access to unlimited claude code + replit or unlimited claude code + AWS which would you pick and why?

Tech Odyssey profil fotoğrafı
Tech Odyssey9 ay önce

Step by vstep workflows like this are most valuable when they make the specs and review checkpoints explicit, since that’s what keeps vibe coding from drifting...

bradshannon profil fotoğrafı
bradshannon9 ay önce

Looking forward to checking out the links!

piroune profil fotoğrafı
piroune9 ay önce

Tiny playable loop first, then agents. I turn the spec into checks so ThreeJS doesn't drift.

Takuto profil fotoğrafı
Takuto9 ay önce

@grok 動画を要約して

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