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Want to know how to vibe code games like these? - ThreeJS Claude Code / Codex Agent Skills - Nano Bana Pro - Game Design + Technical Design Specs - Opus 4.5 / Gpt 5.2 Here's my FULL step-by-step workflow 👇 Source code + agent .mds + playable links...

238,620 次观看 • 9 个月前 •via X (Twitter)

59 条评论

Chong-U 的头像
Chong-U9 个月前

1/ Get the source code + playable + agents at the @OneVibeAMonth site Toon Shooter: Count the Ducks Mini Game:

Chong-U 的头像
Chong-U9 个月前

2/ Try out TinyPRD’s Game Mode to create game design documents

Chong-U 的头像
Chong-U9 个月前

3/ If you want more stuff like this, including all my workflows and an exclusive community of AI builders, check out

Chong-U 的头像
Chong-U9 个月前

4/ Finally if you prefer to watch on YT, you can check it out and my other videos:

Ben Cera 的头像
Ben Cera9 个月前

The workflow matters more than the model. This is the kind of breakdown that actually helps.

Chong-U 的头像
Chong-U9 个月前

Thanks for that!

Mathias Heide 的头像
Mathias Heide9 个月前

you could also checkout if you want to create games that can go on steam and get played on your Playstation or Xbox

JBaba 的头像
JBaba9 个月前

Tutorial is good. Putting source out there people can learn a lot. By just loading into @cursor_ai and asking questions.

Chong-U 的头像
Chong-U9 个月前

@cursor_ai Yeah hope it’s helpful!

ChineseTechBro 的头像
ChineseTechBro9 个月前

Amazing work ! Congrats

Chong-U 的头像
Chong-U9 个月前

Thanks!

奥利利奥.m🐜MemeMax⚡️ 的头像
奥利利奥.m🐜MemeMax⚡️9 个月前

Vibe coding is literally changing the barrier to entry for game dev. One week for four different genres? That's insane productivity. The synergy between ThreeJS and the latest LLMs is the real sweet spot right now. It takes away the boilerplate and lets you focus on the 'vibe' and mechanics. Can't wait to dive into those agent .mds to see how you structured the technical specs. This is the future of rapid prototyping.

Alex Lieberman 的头像
Alex Lieberman9 个月前

come share the workflow in

Joel Reymont 的头像
Joel Reymont9 个月前

What is like to know is how you are prompting Nano Banana Pro because I found it stupid in the past, compared to GPT and Claude. I wonder if I’m using the default “stupid” setting 🤔

Chong-U 的头像
Chong-U9 个月前

I show the whole workflow with nano banana pro in the video. It depends on what you’re getting it to do and how much context you provide

Gaurav Joshi 的头像
Gaurav Joshi9 个月前

They look quite nice.

Chong-U 的头像
Chong-U9 个月前

Thanks for the kind words !

gab built 的头像
gab built9 个月前

🔥

Chong-U 的头像
Chong-U9 个月前

💪💪💪

Jithin Palepu 的头像
Jithin Palepu9 个月前

this looks awesome, really digging the game design breakdown. it’s cool how you’re sharing the workflow too. makes it so much easier for others to dive in and learn. looking forward to seeing more from this!

Chong-U 的头像
Chong-U9 个月前

Thanks so much!

Best dog ever 🦇🔊 的头像
Best dog ever 🦇🔊9 个月前

the game dev workflow here is legit. using agent .mds to maintain context across sessions is smart - games have so much state to track

Jonas Olofsson 的头像
Jonas Olofsson8 个月前

Do you use meshy or something for models, or purchased from e.g. unity asset store?

Chong-U 的头像
Chong-U8 个月前

For this one i used stuff from itch. Specifically @quaternius

Jonas Olofsson 的头像
Jonas Olofsson8 个月前

@quaternius Ty! We still want you as our content creator for btw, haha! :D

KornKob 的头像
KornKob9 个月前

Good work! How big are these games, btw? I am mainly seeking to build larger projects, like full-sized indie projects... will this work or will I have to do something more complex?

Chong-U 的头像
Chong-U9 个月前

Thanks! These projects are fairly small and generated all in one html file. A bigger one will probably need to have better structure and multiple files. But the skill will work the same you’ll just need a different prd or explicitly tell the AI to architect it with scalability in mind

KornKob 的头像
KornKob9 个月前

Gotcha, I see... well, I'll be figuring that out as time goes on!

Balance 的头像
Balance9 个月前

🔥🔥🔥🔥🔥

Chong-U 的头像
Chong-U9 个月前

💪💪💪💪💪

echo.hive 的头像
echo.hive9 个月前

@codetaur

Ananya Patelik 的头像
Ananya Patelik9 个月前

love this! i storyboard my game logic like comic panels before touching code. helps me debug with less ctrl+z existentialism. bookmarking your workflow!

Igor Silva 的头像
Igor Silva9 个月前

have you made anything realtime multiplayer? looking for references

Chong-U 的头像
Chong-U9 个月前

Will be tackling that next… what would you like to see?

Igor Silva 的头像
Igor Silva9 个月前

like a mini Minecraft server

LordQuantum 的头像
LordQuantum9 个月前

Full

Akash Parmar 的头像
Akash Parmar9 个月前

Looks great and a fun project gonna try this on weekend 🫡

Chong-U 的头像
Chong-U9 个月前

Let me know how you get along!

Akash Parmar 的头像
Akash Parmar9 个月前

Definitely 💯

Chong-U 的头像
Chong-U9 个月前

Rooting for you !

Rohit 的头像
Rohit9 个月前

This is exactly the thread I am searching for thank you soo much o hope I can build something off of this

Chong-U 的头像
Chong-U9 个月前

Do it! Let me know how you get on!

Alex_ 的头像
Alex_9 个月前

love this! Can't wait to try this weekend with my own ideas 👾

Chong-U 的头像
Chong-U9 个月前

Let me know how you get on !

Jochen 的头像
Jochen9 个月前

It looks amazing! Thanks for sharing (*・∀・*) 🎉

Chong-U 的头像
Chong-U9 个月前

Hope it’s useful ! Thanks!

Jochen 的头像
Jochen9 个月前

Yes, it’s very helpful.

Takuto 的头像
Takuto9 个月前

@grok 非エンジニアにもわかるように分かりやすく、詳しく説明して

Jack Crabtree 的头像
Jack Crabtree9 个月前

Your multimodal stack for vibe coding games is the definitive advanced workflow. Combining generative assets with structured AI agents in this way is the frontier.

Takuto 的头像
Takuto9 个月前

@grok この動画の内容を要約して

Saleh 的头像
Saleh9 个月前

@grok analyis this thread and make a technical description of what this is. The description has to be precise and descriptive so that I can give it as a prompt to my ai tool to start researching more.

youpi.near 🐉 的头像
youpi.near 🐉9 个月前

The graphics are AI generated? mdfkr it looks pretty neat!

Chong-U 的头像
Chong-U9 个月前

Assets from @quaternius

youpi.near 🐉 的头像
youpi.near 🐉9 个月前

@quaternius thanks serr😸

enchanted helicopter 的头像
enchanted helicopter9 个月前

curious if you had access to unlimited claude code + replit or unlimited claude code + AWS which would you pick and why?

Tech Odyssey 的头像
Tech Odyssey9 个月前

Step by vstep workflows like this are most valuable when they make the specs and review checkpoints explicit, since that’s what keeps vibe coding from drifting...

bradshannon 的头像
bradshannon9 个月前

Looking forward to checking out the links!

piroune 的头像
piroune9 个月前

Tiny playable loop first, then agents. I turn the spec into checks so ThreeJS doesn't drift.

Takuto 的头像
Takuto9 个月前

@grok 動画を要約して

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