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WIP: Getting CellWalk ready for iPhone. I just completed performance optimizations (~30% improvement). This week I'm updating and working on the UI. #screenshotsunday #iosdev #gamedev #scicomm #screenshotsaturday

10,554 views • 2 years ago •via X (Twitter)

5 Comments

Tim Davison ᯅ's profile picture
Tim Davison ᯅ2 years ago

I'm really impressed with the iPhone 14 Max GPU. It handles max detail (above screenshot/capture). Older iPhone won't look as crazy detailed, but it will still be awesome.

ver1sea's profile picture
ver1sea2 years ago

@CellWalkApp Neat, what was the optimization?

Tim Davison ᯅ's profile picture
Tim Davison ᯅ2 years ago

@CellWalkApp Lots of little optimizations and a few big ones: - found a bug that was reserving too much threadgroup memory (fragment occupancy went from like 70% to 95%) - new ambient occlusion kernel

Jamieson Howard's profile picture
Jamieson Howard2 years ago

@dsgoodsell @CellWalkApp This is absolutely stunning on all counts

Tim Davison ᯅ's profile picture
Tim Davison ᯅ2 years ago

@jakeachem @CellWalkApp Yup, getting the TestFlight ready. I'll add you to the list. It needs a device from about 2019-2020 onwards (A12 GPU).

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