Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

WIP V-Tuber program in Unreal Engine 🎥 Developing a custom post-processing shader for the character! Focused on dynamic rim lighting and shadow rendering that preserves the model’s sense of depth and form even in dark scenes.

37,337 Aufrufe • vor 1 Jahr •via X (Twitter)

18 Kommentare

Profilbild von Raming ( ´∀` )b
Raming ( ´∀` )bvor 1 Jahr

You don’t even have to touch Unreal Engine to get this look! Just drop your VRM in — this shader will handle the magic ✨

Profilbild von aeon
aeonvor 8 Monaten

Is there a way to get a VRChat AVI in like this?

Profilbild von Bamfy Jifu - 3D Artist
Bamfy Jifu - 3D Artistvor 11 Monaten

I like what your cooking!

Profilbild von WeswesO
WeswesOvor 11 Monaten

OMG heck yeah folowin yuh!!!!

Profilbild von Velia 💕💫
Velia 💕💫vor 11 Monaten

That looks so cool! Following for the updates! 💕💕

Profilbild von Audire Astra | Starship VTuber
Audire Astra | Starship VTubervor 11 Monaten

Will this be publicly available?

Profilbild von Raming ( ´∀` )b
Raming ( ´∀` )bvor 11 Monaten

We're working hard on developing it! We will distribute it for everyone to use someday.

Profilbild von Merengil
Merengilvor 11 Monaten

Looking really epic! Nice work! 😁

Profilbild von Fukurou Itsuki「イラストレーター & 3D」【3D VTuber Open '27】
Fukurou Itsuki「イラストレーター & 3D」【3D VTuber Open '27】vor 11 Monaten

it looks great!!

Profilbild von Mydia
Mydiavor 11 Monaten

*quietly follows for more info*

Profilbild von Neko · 絢香猫 ayakaneko@mas.to
Neko · 絢香猫 [email protected]vor 11 Monaten

this is so cool!

Profilbild von Kougeru 🐉⛩️
Kougeru 🐉⛩️vor 11 Monaten

Amazing

Profilbild von Kyubed3D
Kyubed3Dvor 11 Monaten

This is looking amazing!! What other features do you have planned?

Profilbild von Raming ( ´∀` )b
Raming ( ´∀` )bvor 11 Monaten

We are developing several features for easy and beautiful v-tubing! If you have any good ideas, you are welcome anytime.

Profilbild von BCETracks
BCETracksvor 11 Monaten

How are you doing the hair and clothing dynamics? Is it just part of the skeleton and then a Physics Asset on it?

Profilbild von Raming ( ´∀` )b
Raming ( ´∀` )bvor 11 Monaten

"First of all, we are using VRM4U's springbone automatic conversion system!" The goal is to bring back what you made using a different physical engine directly to the character work SDK later.

Profilbild von Eris Thanewood
Eris Thanewoodvor 11 Monaten

I have been dying to get off of unity for YEARS!!!

Profilbild von 凌潮raxio レクシオ|0829 夢裏什麼都有
凌潮raxio レクシオ|0829 夢裏什麼都有vor 11 Monaten

I have been waiting for century to see this in UE……

Ähnliche Videos