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WIP V-Tuber program in Unreal Engine 🎥 Developing a custom post-processing shader for the character! Focused on dynamic rim lighting and shadow rendering that preserves the model’s sense of depth and form even in dark scenes.
37,337 views • 1 year ago •via X (Twitter)
18 Comments

You don’t even have to touch Unreal Engine to get this look! Just drop your VRM in — this shader will handle the magic ✨

Is there a way to get a VRChat AVI in like this?

I like what your cooking!

OMG heck yeah folowin yuh!!!!

That looks so cool! Following for the updates! 💕💕

Will this be publicly available?

We're working hard on developing it! We will distribute it for everyone to use someday.

Looking really epic! Nice work! 😁

it looks great!!

*quietly follows for more info*

this is so cool!

Amazing

This is looking amazing!! What other features do you have planned?

We are developing several features for easy and beautiful v-tubing! If you have any good ideas, you are welcome anytime.

How are you doing the hair and clothing dynamics? Is it just part of the skeleton and then a Physics Asset on it?

"First of all, we are using VRM4U's springbone automatic conversion system!" The goal is to bring back what you made using a different physical engine directly to the character work SDK later.

I have been dying to get off of unity for YEARS!!!

I have been waiting for century to see this in UE……


