Loading video...

Video Failed to Load

Go Home

WIP V-Tuber program in Unreal Engine 🎥 Developing a custom post-processing shader for the character! Focused on dynamic rim lighting and shadow rendering that preserves the model’s sense of depth and form even in dark scenes.

37,337 views • 1 year ago •via X (Twitter)

18 Comments

Raming ( ´∀` )b's profile picture
Raming ( ´∀` )b1 year ago

You don’t even have to touch Unreal Engine to get this look! Just drop your VRM in — this shader will handle the magic ✨

aeon's profile picture
aeon8 months ago

Is there a way to get a VRChat AVI in like this?

Bamfy Jifu - 3D Artist's profile picture
Bamfy Jifu - 3D Artist11 months ago

I like what your cooking!

WeswesO's profile picture
WeswesO11 months ago

OMG heck yeah folowin yuh!!!!

Velia 💕💫's profile picture
Velia 💕💫11 months ago

That looks so cool! Following for the updates! 💕💕

Audire Astra | Starship VTuber's profile picture
Audire Astra | Starship VTuber11 months ago

Will this be publicly available?

Raming ( ´∀` )b's profile picture
Raming ( ´∀` )b11 months ago

We're working hard on developing it! We will distribute it for everyone to use someday.

Merengil's profile picture
Merengil11 months ago

Looking really epic! Nice work! 😁

Fukurou Itsuki「イラストレーター & 3D」【3D VTuber Open '27】's profile picture
Fukurou Itsuki「イラストレーター & 3D」【3D VTuber Open '27】11 months ago

it looks great!!

Mydia's profile picture
Mydia11 months ago

*quietly follows for more info*

Neko · 絢香猫 ayakaneko@mas.to's profile picture
Neko · 絢香猫 [email protected]11 months ago

this is so cool!

Kougeru 🐉⛩️'s profile picture
Kougeru 🐉⛩️11 months ago

Amazing

Kyubed3D's profile picture
Kyubed3D11 months ago

This is looking amazing!! What other features do you have planned?

Raming ( ´∀` )b's profile picture
Raming ( ´∀` )b11 months ago

We are developing several features for easy and beautiful v-tubing! If you have any good ideas, you are welcome anytime.

BCETracks's profile picture
BCETracks11 months ago

How are you doing the hair and clothing dynamics? Is it just part of the skeleton and then a Physics Asset on it?

Raming ( ´∀` )b's profile picture
Raming ( ´∀` )b11 months ago

"First of all, we are using VRM4U's springbone automatic conversion system!" The goal is to bring back what you made using a different physical engine directly to the character work SDK later.

Eris Thanewood's profile picture
Eris Thanewood11 months ago

I have been dying to get off of unity for YEARS!!!

凌潮raxio レクシオ|0829 夢裏什麼都有's profile picture
凌潮raxio レクシオ|0829 夢裏什麼都有11 months ago

I have been waiting for century to see this in UE……

Related Videos