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WIP V-Tuber program in Unreal Engine 🎥 Developing a custom post-processing shader for the character! Focused on dynamic rim lighting and shadow rendering that preserves the model’s sense of depth and form even in dark scenes.

37,337 просмотров • 1 год назад •via X (Twitter)

Комментарии: 18

Фото профиля Raming ( ´∀` )b
Raming ( ´∀` )b1 год назад

You don’t even have to touch Unreal Engine to get this look! Just drop your VRM in — this shader will handle the magic ✨

Фото профиля aeon
aeon8 месяцев назад

Is there a way to get a VRChat AVI in like this?

Фото профиля Bamfy Jifu - 3D Artist
Bamfy Jifu - 3D Artist11 месяцев назад

I like what your cooking!

Фото профиля WeswesO
WeswesO11 месяцев назад

OMG heck yeah folowin yuh!!!!

Фото профиля Velia 💕💫
Velia 💕💫11 месяцев назад

That looks so cool! Following for the updates! 💕💕

Фото профиля Audire Astra | Starship VTuber
Audire Astra | Starship VTuber11 месяцев назад

Will this be publicly available?

Фото профиля Raming ( ´∀` )b
Raming ( ´∀` )b11 месяцев назад

We're working hard on developing it! We will distribute it for everyone to use someday.

Фото профиля Merengil
Merengil11 месяцев назад

Looking really epic! Nice work! 😁

Фото профиля Fukurou Itsuki「イラストレーター & 3D」【3D VTuber Open '27】
Fukurou Itsuki「イラストレーター & 3D」【3D VTuber Open '27】11 месяцев назад

it looks great!!

Фото профиля Mydia
Mydia11 месяцев назад

*quietly follows for more info*

Фото профиля Neko · 絢香猫 ayakaneko@mas.to
Neko · 絢香猫 [email protected]11 месяцев назад

this is so cool!

Фото профиля Kougeru 🐉⛩️
Kougeru 🐉⛩️11 месяцев назад

Amazing

Фото профиля Kyubed3D
Kyubed3D11 месяцев назад

This is looking amazing!! What other features do you have planned?

Фото профиля Raming ( ´∀` )b
Raming ( ´∀` )b11 месяцев назад

We are developing several features for easy and beautiful v-tubing! If you have any good ideas, you are welcome anytime.

Фото профиля BCETracks
BCETracks11 месяцев назад

How are you doing the hair and clothing dynamics? Is it just part of the skeleton and then a Physics Asset on it?

Фото профиля Raming ( ´∀` )b
Raming ( ´∀` )b11 месяцев назад

"First of all, we are using VRM4U's springbone automatic conversion system!" The goal is to bring back what you made using a different physical engine directly to the character work SDK later.

Фото профиля Eris Thanewood
Eris Thanewood11 месяцев назад

I have been dying to get off of unity for YEARS!!!

Фото профиля 凌潮raxio レクシオ|0829 夢裏什麼都有
凌潮raxio レクシオ|0829 夢裏什麼都有11 месяцев назад

I have been waiting for century to see this in UE……

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