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WIP V-Tuber program in Unreal Engine 🎥 Developing a custom post-processing shader for the character! Focused on dynamic rim lighting and shadow rendering that preserves the model’s sense of depth and form even in dark scenes.

37,337 görüntüleme • 1 yıl önce •via X (Twitter)

18 Yorum

Raming ( ´∀` )b profil fotoğrafı
Raming ( ´∀` )b1 yıl önce

You don’t even have to touch Unreal Engine to get this look! Just drop your VRM in — this shader will handle the magic ✨

aeon profil fotoğrafı
aeon8 ay önce

Is there a way to get a VRChat AVI in like this?

Bamfy Jifu - 3D Artist profil fotoğrafı
Bamfy Jifu - 3D Artist11 ay önce

I like what your cooking!

WeswesO profil fotoğrafı
WeswesO11 ay önce

OMG heck yeah folowin yuh!!!!

Velia 💕💫 profil fotoğrafı
Velia 💕💫11 ay önce

That looks so cool! Following for the updates! 💕💕

Audire Astra | Starship VTuber profil fotoğrafı
Audire Astra | Starship VTuber11 ay önce

Will this be publicly available?

Raming ( ´∀` )b profil fotoğrafı
Raming ( ´∀` )b11 ay önce

We're working hard on developing it! We will distribute it for everyone to use someday.

Merengil profil fotoğrafı
Merengil11 ay önce

Looking really epic! Nice work! 😁

Fukurou Itsuki「イラストレーター & 3D」【3D VTuber Open '27】 profil fotoğrafı
Fukurou Itsuki「イラストレーター & 3D」【3D VTuber Open '27】11 ay önce

it looks great!!

Mydia profil fotoğrafı
Mydia11 ay önce

*quietly follows for more info*

Neko · 絢香猫 ayakaneko@mas.to profil fotoğrafı
Neko · 絢香猫 [email protected]11 ay önce

this is so cool!

Kougeru 🐉⛩️ profil fotoğrafı
Kougeru 🐉⛩️11 ay önce

Amazing

Kyubed3D profil fotoğrafı
Kyubed3D11 ay önce

This is looking amazing!! What other features do you have planned?

Raming ( ´∀` )b profil fotoğrafı
Raming ( ´∀` )b11 ay önce

We are developing several features for easy and beautiful v-tubing! If you have any good ideas, you are welcome anytime.

BCETracks profil fotoğrafı
BCETracks11 ay önce

How are you doing the hair and clothing dynamics? Is it just part of the skeleton and then a Physics Asset on it?

Raming ( ´∀` )b profil fotoğrafı
Raming ( ´∀` )b11 ay önce

"First of all, we are using VRM4U's springbone automatic conversion system!" The goal is to bring back what you made using a different physical engine directly to the character work SDK later.

Eris Thanewood profil fotoğrafı
Eris Thanewood11 ay önce

I have been dying to get off of unity for YEARS!!!

凌潮raxio レクシオ|0829 夢裏什麼都有 profil fotoğrafı
凌潮raxio レクシオ|0829 夢裏什麼都有11 ay önce

I have been waiting for century to see this in UE……

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