Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Wire bonding and lead impedance calculation in Blender FastHenry! I've improved how the simulation results are visualised, the entire objects now gets overlaid with a colour rather than using bound boxes. Red is for showing the self-inductance of a selected objected, yellow for mutually coupled objects and blue for...

29,801 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von outside five sigma
outside five sigmavor 1 Jahr

Are we using the same blender

Profilbild von α
αvor 1 Jahr

"Applied Blender". Sublime job Sam ! Is there a Patreon somewhere to support you for what you are doing?

Profilbild von Moengke, Hungry Ghost
Moengke, Hungry Ghostvor 1 Jahr

Impressive and exciting! I'm inspired by how far Blender has been taken as a multi-physics engine

Profilbild von Guttural Prayer
Guttural Prayervor 1 Jahr

Looks awesome as always.

Profilbild von ۟
۟vor 1 Jahr

damn amazing

Profilbild von labo_electronico
labo_electronicovor 1 Jahr

Impressive work...

Profilbild von Dr. Goldoval
Dr. Goldovalvor 1 Jahr

gadzooks!

Profilbild von Turbo
Turbovor 1 Jahr

What does this help you do better

Profilbild von Aiden⚡
Aiden⚡vor 1 Jahr

Interesting

Ähnliche Videos

🔥Sakana Fugu-ultra 🟩OpenAI GPT 5.5 🟩GLM 5.2 🟩Opus 4.8 TASK Create a high-quality single HTML file simulation of a Rube Goldberg / chain-reaction machine. The simulation should run automatically from start to finish without user input.The goal is to demonstrate whether the coding model understands real-world physics well enough to create believable cause-and-effect behavior - Rube Goldberg / chain-reaction machine. The scene should show a small physical world where objects interact through realistic mechanics: gravity, collisions, momentum transfer, ramps, pulleys, levers, springs, falling objects, rolling balls, dominoes, and water or particles if possible. The simulation should include: * A ball rolling down a ramp * Dominoes falling one after another * A lever or seesaw transferring force * A spring launcher * A pendulum or swinging weight * A pulley or elevator mechanism * Falling objects affected by gravity * Objects with different mass, friction, and bounce * Clear visual labels explaining what physical law is being demonstrated * A progress timeline showing the current stage of the chain reaction * Automatic reset/replay after the sequence ends The simulation should visually demonstrate: * Gravity * Momentum transfer * Conservation of energy * Friction * Torque * Elastic potential energy * Collision response * Cause and effect The model should not just animate objects on fixed paths. Objects should appear to interact physically. For example, the ball should knock over dominoes, dominoes should push a lever, the lever should launch another object, and so on. Evaluation criteria 1. Does the simulation run automatically without user input? 2. Do objects interact through believable physical cause and effect? 3. Are physical laws represented correctly? 4. Are labels and UI helpful? 5. Is the animation smooth and stable? 6. Does the code avoid fake-looking hardcoded movement? 7. Does the scene reset cleanly?

Remek Kinas

14,146 Aufrufe • vor 1 Monat