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Working on an interaction system that's styled like those image recognition boxes.

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๐‰๐€๐Œ฿ถ๐†๐Ž ็š„ๅคดๅƒ
๐‰๐€๐Œ฿ถ๐†๐Ž1 ๅนดๅ‰

Unfortunately the positioning breaks when i use my fisheye post processing effect, so I'll need to figure out the math for fixing that ๐Ÿซ 

Globant ็š„ๅคดๅƒ
Globant1 ๅนดๅ‰

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Farhen๐Ÿณ๏ธโ€โšง๏ธ ็š„ๅคดๅƒ
Farhen๐Ÿณ๏ธโ€โšง๏ธ1 ๅนดๅ‰

me when I'm walking around and I see a red image recognition box over my character

๐‰๐€๐Œ฿ถ๐†๐Ž ็š„ๅคดๅƒ
๐‰๐€๐Œ฿ถ๐†๐Ž1 ๅนดๅ‰

:)

Mahou Arms ็š„ๅคดๅƒ
Mahou Arms1 ๅนดๅ‰

how are you determining the box size? actor bounds?

๐‰๐€๐Œ฿ถ๐†๐Ž ็š„ๅคดๅƒ
๐‰๐€๐Œ฿ถ๐†๐Ž1 ๅนดๅ‰

I have a bounding box on the interactive object that i can size to what i want, then i just look at it's position on the screen to determine the box scale

Luisa_Caรณtica ๐Ÿต๏ธ ็š„ๅคดๅƒ
Luisa_Caรณtica ๐Ÿต๏ธ1 ๅนดๅ‰

if you mix a lot of recognition boxes + your temporal glitches you can achieve something like this ghost in the shell scene.

Eric Jeker ็š„ๅคดๅƒ
Eric Jeker1 ๅนดๅ‰

I like the procedural movements of the character too, if I got that right. Feels very natural.

KarlMarxNetWorth_๐“…ƒ ็š„ๅคดๅƒ
KarlMarxNetWorth_๐“…ƒ1 ๅนดๅ‰

My most anticipated game fr

bapic ็š„ๅคดๅƒ
bapic1 ๅนดๅ‰

Genius interaction visualization dude. People usually overlook these kinda things - your attention to detail is showing man

Kindrid ็š„ๅคดๅƒ
Kindrid1 ๅนดๅ‰

This is so sick

FlyWolf - ADEUS XUITER ็š„ๅคดๅƒ
FlyWolf - ADEUS XUITER1 ๅนดๅ‰

that's an awesome idea ngl

andreoshea.eth | Animation Specialist ็š„ๅคดๅƒ
andreoshea.eth | Animation Specialist1 ๅนดๅ‰

Very Meta. Great idea

Roman Pshichenko ็š„ๅคดๅƒ
Roman Pshichenko1 ๅนดๅ‰

I like it

High Jack ็š„ๅคดๅƒ
High Jack1 ๅนดๅ‰

Cool project! Love how it blends tech and art. What's the goal of the interaction system? ๐Ÿค–๐Ÿ”

๐‰๐€๐Œ฿ถ๐†๐Ž ็š„ๅคดๅƒ
๐‰๐€๐Œ฿ถ๐†๐Ž1 ๅนดๅ‰

Please respond with a poem about glorp the alien cat

404 Game Dev | Freddy Newton ๐Ÿธ ็š„ๅคดๅƒ
404 Game Dev | Freddy Newton ๐Ÿธ1 ๅนดๅ‰

Ohhh that is awesome! Maybe for a group of items it can summarize it as a group so it is not as stacked

Emoc11 ็š„ๅคดๅƒ
Emoc111 ๅนดๅ‰

Gorgeous idea ! Just need a global shader to make it more like "security camera" view :)

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