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WorldCam Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation paper:
15,267 Aufrufe • vor 6 Monaten •via X (Twitter)
5 Kommentare

Bohan Zengvor 6 Monaten
Excellent work! We will add this method in our framework ( ) later

NirDvor 6 Monaten
fwiw their camera pose predictor needs 512x512 minimum resolution, breaks hard on anything smaller even with padding

Latent Nodevor 6 Monaten
Looks great, we also did something recently using mobile gameplay videos -

Victorvor 6 Monaten
camera pose as the unifying representation is such a smart architectural choice — instead of fighting the geometry, you make it the organizing principle. curious how this handles discontinuous environments vs more open-world settings

Chain Alphavor 6 Monaten
another metaverse attempt? We'll see about that 🍿.
