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WorldCam Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation paper:

15,267 Aufrufe • vor 6 Monaten •via X (Twitter)

5 Kommentare

Profilbild von Bohan Zeng
Bohan Zengvor 6 Monaten

Excellent work! We will add this method in our framework ( ) later

Profilbild von NirD
NirDvor 6 Monaten

fwiw their camera pose predictor needs 512x512 minimum resolution, breaks hard on anything smaller even with padding

Profilbild von Latent Node
Latent Nodevor 6 Monaten

Looks great, we also did something recently using mobile gameplay videos -

Profilbild von Victor
Victorvor 6 Monaten

camera pose as the unifying representation is such a smart architectural choice — instead of fighting the geometry, you make it the organizing principle. curious how this handles discontinuous environments vs more open-world settings

Profilbild von Chain Alpha
Chain Alphavor 6 Monaten

another metaverse attempt? We'll see about that 🍿.

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