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WorldCam Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation paper:

15,267 views • 6 months ago •via X (Twitter)

5 Comments

Bohan Zeng's profile picture
Bohan Zeng6 months ago

Excellent work! We will add this method in our framework ( ) later

NirD's profile picture
NirD6 months ago

fwiw their camera pose predictor needs 512x512 minimum resolution, breaks hard on anything smaller even with padding

Latent Node's profile picture
Latent Node6 months ago

Looks great, we also did something recently using mobile gameplay videos -

Victor's profile picture
Victor6 months ago

camera pose as the unifying representation is such a smart architectural choice — instead of fighting the geometry, you make it the organizing principle. curious how this handles discontinuous environments vs more open-world settings

Chain Alpha's profile picture
Chain Alpha6 months ago

another metaverse attempt? We'll see about that 🍿.

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