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WorldCam Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation paper:

15,267 просмотров • 6 месяцев назад •via X (Twitter)

Комментарии: 5

Фото профиля Bohan Zeng
Bohan Zeng6 месяцев назад

Excellent work! We will add this method in our framework ( ) later

Фото профиля NirD
NirD6 месяцев назад

fwiw their camera pose predictor needs 512x512 minimum resolution, breaks hard on anything smaller even with padding

Фото профиля Latent Node
Latent Node6 месяцев назад

Looks great, we also did something recently using mobile gameplay videos -

Фото профиля Victor
Victor6 месяцев назад

camera pose as the unifying representation is such a smart architectural choice — instead of fighting the geometry, you make it the organizing principle. curious how this handles discontinuous environments vs more open-world settings

Фото профиля Chain Alpha
Chain Alpha6 месяцев назад

another metaverse attempt? We'll see about that 🍿.

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