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WorldCam Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation paper:

15,267 görüntüleme • 6 ay önce •via X (Twitter)

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Bohan Zeng profil fotoğrafı
Bohan Zeng6 ay önce

Excellent work! We will add this method in our framework ( ) later

NirD profil fotoğrafı
NirD6 ay önce

fwiw their camera pose predictor needs 512x512 minimum resolution, breaks hard on anything smaller even with padding

Latent Node profil fotoğrafı
Latent Node6 ay önce

Looks great, we also did something recently using mobile gameplay videos -

Victor profil fotoğrafı
Victor6 ay önce

camera pose as the unifying representation is such a smart architectural choice — instead of fighting the geometry, you make it the organizing principle. curious how this handles discontinuous environments vs more open-world settings

Chain Alpha profil fotoğrafı
Chain Alpha6 ay önce

another metaverse attempt? We'll see about that 🍿.

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