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WorldCam Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation paper:
15,267 görüntüleme • 6 ay önce •via X (Twitter)
5 Yorum

Bohan Zeng6 ay önce
Excellent work! We will add this method in our framework ( ) later

NirD6 ay önce
fwiw their camera pose predictor needs 512x512 minimum resolution, breaks hard on anything smaller even with padding

Latent Node6 ay önce
Looks great, we also did something recently using mobile gameplay videos -

Victor6 ay önce
camera pose as the unifying representation is such a smart architectural choice — instead of fighting the geometry, you make it the organizing principle. curious how this handles discontinuous environments vs more open-world settings

Chain Alpha6 ay önce
another metaverse attempt? We'll see about that 🍿.
