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#ZOIDS #UE5 少しテクニカルな切り方ですが、劇中再現性ということで、ブレードを高めに当てると背中の武装を切り飛ばせるようになりました😤 今後の射撃や近接攻撃に備え、ロックオン対象へターンする機能を実装。
697,565 views • 9 months ago •via X (Twitter)
45 Comments

My childhood just flashed before my eyes

This reminds me of the zoids game for GameCube I LOVED that game my friend would come over an we would have lighting sikes battle just like the show

Bruhhhh YES

Me and boys getting hype for zoids game

Love to see the squad getting hyped!

I love zoids

duuuuuuude, we need a new Zoids game

Man I miss Zoids

I miss them too, man.

LETS FUCKING GOOOOOOOOO!

.....can we replace all the failed gundam games with this...I would play it forever

Is this the final scale size for zoids? What you've done so far is definitely amazing. But the dimensions to see a tad off, (mainly the head looks bigger for how it matches to the body) Kinda like an SD Gundam Vibe

Spot on! I'm actually aiming for an 'SD' (Super Deformed) style for this project. I wanted to create a look that's both cool and cute at the same time—glad you noticed!

What platforms are you planning to target with this game? Just curious so i can prepare for this game.

昔こんな感じのゲームゲーセンにあったなぁ 左右のレバーを中央に寄せるとターンとかだったかなぁ

Do you have limb damage? Enough attacks to one part results in a limp or something similar…

It's on my list of features to explore as I develop the damage system. Thanks for the suggestion!

This is incredible, man. Keep it up!

@jamesflowman I am hoping this means a zoids game is dropping and this isn't just an AI trap

Oh... my... God. This is what they world has been missing.

This whole system being applied to any sort of mecha game is wildly cool and exciting. I can only imagine this sort of mechanic being leveraged in a survival or looting experience where securing enemy parts with minimal damage could be extremely rewarding

idea of precision looting—disabling a Zoid to salvage that rare weapon or armor plate without wrecking it—would add so much depth.

Woah

Send me a copy for P5 🙏🏾

Man, I wish!

ZOIDS!!!!

なんですかこれ?? めっちゃやりたい!

UE5の勉強モチベーションの維持にZOIDSのIP使わせてもろてます… すみません、権利物なので配布不可です😂

尊敬します! 何とか製品化できるよう動いてください😂 応援してます💪😆

とても難しく険しい道のりだ🤣 ありがとうございます!

incredible work!

Thanks!!

@RealHypnotic1 not sure how you feel about Zoids but this looks to be pretty cool

ブレードにエフェクトが付くと綺麗で格好良いかもですねぇ 刃が薄いオーラ(?)を纏っていて 機体の動きに合わせて軌跡の様にたなびく感じ ブレードを納刀でチャージ 敵に近接するタイミングで抜刀で大ダメージとか スキル的な物(吠えるモーションで一定時間火力上昇・特殊ゲージで緊急回避)を妄想したw

実はチャンレンジしてはいるものの、エフェクト作成初心者すぎて納得いくものができずにいるんだ…。 そのうち実装でききるよう頑張るね🫠 切り抜けるタイミングで何かアクション入れようとしたことあったんですよ、過去動画みてもろて!

@BaddieStreams

Surely you will use the exaggerated skyscraper size of the Death Saurer to serve as a nigh impossible raid battle.

You’re speaking my language! Making the Death Saurer a skyscraper-sized raid boss is the ultimate dream.

@BENJAMINthe4th

@souruinm @5thvisitor @AinyaEN

I have no idea what’s going on here but it looks super cool

Welcome to the world of Zoids! Glad the 'cool' factor reached you even without the backstory! Thanks for stopping by!

This looks so fun already lol. Loved this show as a kid

Glad you think so! lol. I’m really focusing on making the movement feel snappy and fun to watch. It’s been a blast bringing this childhood favorite into a modern engine.

NICEEEEE i was waiting for this, part slicing, starting from the back but if you wish to take it further, slice limbs and half bodies...

![◤WAVECHOES SEASON:03情報◢ VE3弾より実装される新MSアビリティ「追撃[広角]」をご紹介✨ ▼「追撃[広角]」 ロックオン中の敵を通常攻撃後、追撃ゲージ(弾薬数)を消費してロックオン中の敵を中心に扇状の範囲追撃を行い、ダメージを与える。/追撃ゲージが0の時に任意発動可能となり、コストを5使用することで、追撃ゲージを再装填する。](https://image.24vids.com/tw-2067205939069886865/media/HLAyz5DbMAE4_EO.jpg)